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March 11th, 2005, 01:14 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
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Re: Announcement: God\'s Eye Version 0.1
Quote:
tinkthank said:
Looks very great, even if I dont understand it!
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Hmm ... it should not be too hard to understand, but you are right: It still lacks documentation.
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 11th, 2005, 01:23 PM
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Private
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Join Date: Sep 2004
Posts: 26
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Re: Announcement: God\'s Eye Version 0.1
Nice program!
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March 11th, 2005, 02:14 PM
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Corporal
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Join Date: Aug 2004
Location: Lille, France
Posts: 91
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Re: Announcement: God\'s Eye Version 0.1
I will try this after you have relinked it.
Do you plan to release the source code?
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March 11th, 2005, 07:03 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
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Re: Announcement: God\'s Eye Version 0.1
The application has been relinked ... can you please try it now.
About the source code: I will release the source if JK is fine with it (he gave me some internals about the protocol) and when I have cleaned up the to the level that I don't disgrace myself by releasing it ;-) Licence would be some BSD license ...
But be warned, I have coded the application in Eiffel (Java and C++ programmers seem to hate this language). A free (as in beer not as in speech) version of the compiler can be found at http://www.eiffel.com
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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March 12th, 2005, 04:03 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Announcement: God\'s Eye Version 0.1
Quote:
Bluebird said:
The application has been relinked ... can you please try it now.
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Works fine now, thanks!
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March 12th, 2005, 06:33 AM
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Corporal
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Join Date: Aug 2004
Location: Lille, France
Posts: 91
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Re: Announcement: God\'s Eye Version 0.1
Great!!!
Thanks for this useful utility.
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March 12th, 2005, 08:55 AM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
Posts: 1,767
Thanks: 12
Thanked 165 Times in 22 Posts
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Re: Announcement: God\'s Eye Version 0.1
Quote:
Bluebird said:
About the source code: I will release the source if JK is fine with it (he gave me some internals about the protocol) and when I have cleaned up the to the level that I don't disgrace
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Sure, you have my blessing to release it. Great job by the way. I haven't tried it, but the screenshot looks nice and useful.
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August 17th, 2005, 02:19 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
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Re: Announcement: God\'s Eye Version 0.1
Bluebird, are you still working on this?
I'd love to see an OS X version.
Or, if you don't want to do it, I would be happy to take your code and rewrite an OS X version myself...
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October 17th, 2005, 09:58 AM
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Second Lieutenant
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Join Date: Sep 2004
Location: Z�rich, Switzerland
Posts: 418
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Re: Announcement: God\'s Eye Version 0.1
Yes, I am still working on this and will supply an updated version soon (which means: before christmas)
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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October 20th, 2005, 09:01 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
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Re: Announcement: God\'s Eye Version 0.1
That's good news! Do you, by any chance, add a command-line option for an immediate refresh-all upon program start? It's a bit annoying to click on it by hand after the start...
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