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  #11  
Old February 23rd, 2005, 06:12 PM
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Default Re: Can a player take over a Neutral AI Empire?

Quote:
PvK said:
Hmm. Hmm. Can they just not use the Warp command? What if you give them a Move To order to a destination in another system which they already have a map of?
The ship won't make it.
I'm not sure if they will move to the warppoint and then sit there, of it they will ignore the order completely, though.
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  #12  
Old February 23rd, 2005, 06:14 PM
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Default Re: Can a player take over a Neutral AI Empire?

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Suicide Junkie said:
This is why "Taking over for a Neutral Race" is so high up on the "Ways to make SE4 more challenging" list
Ya, I tried this once. I did actually manage to get another race to trade me a planet. It got a little monotonous waiting on other races to discover me though.
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  #13  
Old February 23rd, 2005, 06:17 PM
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Default Re: Can a player take over a Neutral AI Empire?

The attack-wormhole order does not work either, but it does drain your supplies. This is the closest I got to a working warp engine, but it still didn't quite work.
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  #14  
Old February 23rd, 2005, 06:20 PM
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Default Re: Can a player take over a Neutral AI Empire?

I guess they need an Intel mission which sparks the spatial rupture event on their own ships...

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  #15  
Old February 23rd, 2005, 06:38 PM
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Default Re: Can a player take over a Neutral AI Empire?

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PvK said:
I guess they need an Intel mission which sparks the spatial rupture event on their own ships...

PvK
Heh, I suggested that to Malfador once as a way to incorporate non-warp point travel into SE4. If you could use the spatial event against your own ships, but have it directed to a particular system instead of just randomly sending you somewhere in the quadrant. Didn't get anywhere with it though obviously.
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  #16  
Old February 23rd, 2005, 07:22 PM
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Default Re: Can a player take over a Neutral AI Empire?

Quote:
geoschmo said:
Quote:
PvK said:
I guess they need an Intel mission which sparks the spatial rupture event on their own ships...

PvK
Heh, I suggested that to Malfador once as a way to incorporate non-warp point travel into SE4. If you could use the spatial event against your own ships, but have it directed to a particular system instead of just randomly sending you somewhere in the quadrant. Didn't get anywhere with it though obviously.
I too have also suggested to malfador at least once or twice about having other travel options in addition to Warp-point travel. However, one of the things that is unique to the Space Empires franchise ware the Warp Points, so they will most likely remain as the primary mode of intersystem travel.
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  #17  
Old February 24th, 2005, 12:09 AM

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Default Re: Can a player take over a Neutral AI Empire?

I was playing my friend on hot seat (demo). And it was 4 turns into the game and a neutral empire frigate came to my sector. It was pretty weird.

A nuetral ship in my sector. And then he sent a colony ship but after those two ships he never left his system. Weird
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  #18  
Old February 24th, 2005, 12:22 AM
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Default Re: Can a player take over a Neutral AI Empire?

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Atrocities said:
...
However, one of the things that is unique to the Space Empires franchise ware the Warp Points, so they will most likely remain as the primary mode of intersystem travel.
BTW, warp points aren't unique to Space Empires. See Pax Imperia, Independence War, MOO2 ...

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  #19  
Old February 24th, 2005, 12:23 AM
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Default Re: Can a player take over a Neutral AI Empire?

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luke_slovakian said:
I was playing my friend on hot seat (demo). And it was 4 turns into the game and a neutral empire frigate came to my sector. It was pretty weird.

A nuetral ship in my sector. And then he sent a colony ship but after those two ships he never left his system. Weird
That's interesting... maybe certain AI modes are immune to the restriction?

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  #20  
Old February 24th, 2005, 08:41 AM
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Default Re: Can a player take over a Neutral AI Empire?

or maybe the 2 ships were sent in the same spatial rupture? or there happened 2 spatial ruptures with the same race?
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