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  #11  
Old February 13th, 2005, 11:27 AM
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Default Re: Assassin leaders with troops

Bonedaddy:
1. Balance.
2. More than one assassin would never make it into the commander's bathroom unnoticed.

I think balance weighs in more heavily here.
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  #12  
Old February 13th, 2005, 11:34 AM
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Default Re: Assassin leaders with troops

I would have to agree with the balance issue. And if you really want to take out a commander, you could always send an SC assassin.

You second argument confirms my earlier observation: the more people you have involved in an assassination attempt, the more likely it is to be discovered and fail.
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  #13  
Old February 13th, 2005, 05:41 PM
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Default Re: Assassin leaders with troops

The really goofy bit is if you have the wolf-calling artifacts. Sure, they make wolves like you, but what are they going to do -- sneak through town, then charge in through the nearest convenient window?
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  #14  
Old February 14th, 2005, 04:27 PM
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Default Re: Assassin leaders with troops

Quote:
Taqwus said:
The really goofy bit is if you have the wolf-calling artifacts. Sure, they make wolves like you, but what are they going to do -- sneak through town, then charge in through the nearest convenient window?
No. A major requirement for a good assassin though is the ability to either find or create the right circumstances for an assassination. You're right that doing it with wolves might be tough in many situations (seems like wolf summons wouldn't work in desert, swamps, or as you say, cities). I'd expect the assassin might try ruses to tempt commanders out into the woods in order to use a wolf-summoning trap. Or if the wolves could really be controlled, smuggling them to an unexpected place in town - if it worked it would add a surprise element! Or maybe the item summons them in the astral-plane-crossing sense.

However, there is certainly room for more detail in determining the chances of successful assassination by different means in different circumstances.

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