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  #11  
Old February 12th, 2005, 01:26 AM
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Default Re: Malfador Website

I looked for the beta information, but then reread the page. It says to check back then (at the end of march) for entry signup.
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  #12  
Old February 12th, 2005, 02:13 AM
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Default Re: Malfador Website

Umm..this may sound stupid, but what is beta testing about?
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  #13  
Old February 12th, 2005, 02:19 AM
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Default Re: Malfador Website

Finding bugs and squashing them, so the initial release doesn't crash so much that a significant fraction of your income isn't scared away.
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  #14  
Old February 12th, 2005, 02:35 AM
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Default Re: Malfador Website

Aaahh, I see.
So you play and play until you find errors or it crashes and you report it.
Sounds fun.
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  #15  
Old February 12th, 2005, 02:43 AM

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Default Re: Malfador Website

Well, early in the beta phase it tends to be..not very fun.

"Ok, lets install it. Ok, that worked..lets play.
-click program icon-
CRASH!

Well, crap."
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  #16  
Old February 12th, 2005, 02:48 AM

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Default Re: Malfador Website

Quote:
Atrocities said:
If I am accepted into the beta I will be thankful and truly happy to be part of the games history.
I'm with you there. I highly doubt I'll make it into the beta, but I can sure hope eh? That'd be great.
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  #17  
Old February 12th, 2005, 03:01 AM
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Default Re: Malfador Website

Its a lot of work and you never finish a game because of the updates that will most likely be put out by Malfador as the beta testing progresses.

The object of a beta (Not saying it is for this beta) is to play test it looking for whatever errors or what nots that might creep in. UI bugs, hang ups, errors, etc.

As many of us earily players can atest to, the dreaded RCE (Range Check Error) was the surge of many a games. Through beta testing the RCE was nicely retired. (Thank you)
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  #18  
Old February 12th, 2005, 05:50 AM
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Default Re: Malfador Website

I think they bear too much resemblence to the Abbidon ships. Just a little blockier and blue..
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  #19  
Old February 12th, 2005, 02:57 PM
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Default Re: Malfador Website

Quote:
Atrocities said:
Its a lot of work and you never finish a game because of the updates that will most likely be put out by Malfador as the beta testing progresses.

The object of a beta (Not saying it is for this beta) is to play test it looking for whatever errors or what nots that might creep in. UI bugs, hang ups, errors, etc.

As many of us earily players can atest to, the dreaded RCE (Range Check Error) was the surge of many a games. Through beta testing the RCE was nicely retired. (Thank you)
And modding too...

Me and Rollo were doing a bunch of that. Its tough when you have to rebuild your mod from scratch every other week because the format of the datafiles has changed.

Rollo's EEE/spacemonsters mod was great. I have a copy still, but it only works under v0.15 or so, and I don't have the skills to update it.
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  #20  
Old February 14th, 2005, 06:35 PM

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Default Re: Malfador Website

imho the beta testing shouldnt be randomized, some people are better at beta testing than others, maybe they should have every aspirant beta tester write a small paragraph of why he/she wants to be a beta tester, some people have no ide of how frustrating the life of a beta tester can be. if you're beta testing your own code it's even more frustrating, I can speak from experience there

beta testers should not expect to play a game, they should expect to play something which looks like a game but is actually a collection of bugs, definetly in the earlier stages.

Also, I doubt this would happen, but some bugs are SERIOUS, as in: damage user data. PoR had a nasty bug that survived beta testing and ended up in retail which removed all data from C.... effectively formatting your drive, nice, really really nice ...
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