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  #11  
Old February 10th, 2005, 01:26 PM
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Default Re: Province Size?

Quote:
tinkthank said:
Sorry, I should have made myself more clear.

There is one other option, of course, which is purely for RPG purposes, but which I am bringing up because the dev team has let slip the "aging" principle for dom3....

*Turns represent 1 week, not 1 month.* (Or even: 1 day)
Well, the game already has seasons and years (3 turns/season, 12/year)... It seems you have quite long weeks (or days) in there!
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  #12  
Old February 10th, 2005, 01:40 PM
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Default Re: Province Size?

Quote:
Chazar said:Maybe non-storm-fliers should be grounded in winter as well...!
That doesn't make much sense, winter isnt a perpetual storm, its just really cold (and possibly rainy or snowy or windy etc.)
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  #13  
Old February 10th, 2005, 03:37 PM
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Default Re: Province Size?

Quote:
Chazar said:
Maybe non-storm-fliers should be grounded in winter as well...!
Or maybe allow them to move, but only TOWARDS THE EQUATOR of a given map. Assuming the earth isn't flat.
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  #14  
Old February 10th, 2005, 03:44 PM
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Default Re: Province Size?

Actually, after giving it a little more consideration, you're right. Ten miles a day is pretty low. It should probably be double that figure, assuming an average marching speed of 2 to 2.5 miles per hour over a period of 8 to 10 hours, which yields a range of 16 to 25 miles per day. So the province size should be about 600 miles. Which would be like marching across Texas.
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  #15  
Old February 10th, 2005, 03:47 PM
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Default Re: Province Size?

Thinking about it, most of Dom2 troops resemble that of the 1000-1250 era. From http://www.battle1066.com/:
"Harold quickly assembled his housecarls and fyrd and in a legendary march of nearly 200 miles, covered in five days he made camp about 20 km south west of York around or in Tadcaster. .... He was three hundred miles from Hastings with a depleted if not defeated force. How was he too defend the country now? Whatever went through his mind, he decided by the 2nd October to march south again. In a historic march he arrived in London on the 6th October 1066. Harold stayed in London only until the 11th October 1066 before marching towards Hastings with his men. On the 13th October 1066 he camped on Caldbec Hill, 10 km north of Hastings. Here the most famous English battle would be fought."
York => London ~330km
London => Hastings ~100km
So Harold marched his troops ~750km within three weeks (and they shurely wouldn't have marched any more during the rest of the month). But this is deemed "legendary", and nothing a sane commander would have attempted without the necessity to counter an immediate threat.

mmh, what about a "forced march option" in DOM3, which lets the troops move further per turn, but let them start a battle with 10 points fat.?
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  #16  
Old February 10th, 2005, 03:47 PM
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Default Re: Province Size?

Hmm, I should have read the intervening posts. Makes my last one moot.
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  #17  
Old February 10th, 2005, 03:53 PM
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Default Re: Province Size?

I like the forced march idea. Adding weather effects is also good. Weather shouldn't prohibit movement, but should certainly slow it.
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  #18  
Old February 10th, 2005, 04:22 PM
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Default Re: Province Size?

It took me 72 days (three days of rest included IIRC) to cover the 1000 miles from Le Puy to Santiago de Compostela carrying about 10-15 kg. I bought food every day and slept in pilgrim shelters. Roads were good and straight and the few times we travelled on old roman roads pace slowed down. Rain also had a very strong effect on how fatigued you were at the end of the day. 8 hours in good weather or 9 hours marching in constant rain has tremedous effects on your morale

We travelled about 15 miles a day. I would imagine an army would travel about 5-10 miles a day. Break camp etc takes time. Carrying supplies is a chore. You get the picture.

There is no consistency of scales in Dominions. To build or besiege a fortress in months is silly. A population of a couple of thousand inhabitants in a province that takes a month to cross is also silly. An army of 300 units is also silly. We wanted to incorporate many features in the game. This is not possible unless you break some conventions. The current compromise tries to give some semblance of realism, but it is more intended to make for an interesting game than an overly realistic simulation of mythical warfare
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  #19  
Old February 10th, 2005, 05:44 PM
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Default Re: Province Size?

Quote:
Kristoffer O said:
The current compromise tries to give some semblance of realism, but it is more intended to make for an interesting game than an overly realistic simulation of mythical warfare
Sure, and I think no one really argues with that! Nevertheless I found this thread to be very interesting (and maybe a bit off-topic). It is also a good task for our imagination to come up with some consistent explanations for the observed...
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  #20  
Old February 11th, 2005, 06:08 AM
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Default Re: Province Size?

Indeed!
(I hope you don't mind me posting these "philosophical" questions every now and then.
It is like my post about "Dominion and Believers" (if there is a population of 0, who is there to believe in you so that your dominion will be anything above 0) -- I am not complaining! No one is complaining that, say, in the armies of Rome no-one ever cast a fireball...!)
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