.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2005, 06:13 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: Enough whining!

Quote:
Jurri said:
Whining about whining is still whining, you know.
I agree
__________________
There can be only one.
Reply With Quote
  #2  
Old January 31st, 2005, 06:58 PM
Truper's Avatar

Truper Truper is offline
Second Lieutenant
 
Join Date: Sep 2003
Posts: 566
Thanks: 0
Thanked 0 Times in 0 Posts
Truper is on a distinguished road
Default Re: Enough whining!

Hehe. It seems to me that what some people are referring to as whining is exactly what these boards are for. Discussing the game, debating whether certain features are balanced, proposing mods and house rules, etc. All that is well and good, and makes for interesting reading. I've proposed a few modifications that some might call nerfs myself, but its hardly the case that whenever somebody beats me with a tactic I call for a nerf to stop it. After all, I've been beaten in scores of ways, and only proposed nerfs for a couple of them
Reply With Quote
  #3  
Old January 29th, 2005, 02:23 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Enough whining!

That some strategies are better than others is a given. But when something is agreed on by veteran players as a must or unusable, then it can limit the potential of the game. While some of this may be due 'jumping on the bandwagon', there are many options that would be very hard to argue as viable options. Some people are implying that balancing means reducing dominion's complexity. IMO, quite the opposite is true, more usable options means more complexity.

Take as an example treelords, few would argue that they are equal to the value of a fire king (let alone an air queen). Would the game be harmed by making them better?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.