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  #11  
Old January 10th, 2005, 08:05 AM
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Boron Boron is offline
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Default Re: Optimal Equipment for Water Queens

Quote:
Taqwus said:
Lycantropos? Doesn't that force instant Berserk, which prevents the casting of Quickness? Added to that, there's the drawback of eventually turning into a skinshifter.

Against indy tritons and thinking cheaper, I wonder how well a Shield of Gleaming Gold, a Snake Bladder Stick, a fear helmet, a rime hauberk, a dancing trident, and a luck pendant, would do. The underwater indy's aren't likely to Soul Slay or Enslave you *shrug*.
Oh yeah the Lycantropos Amulet is rather a bad choice for a WQ . Mea Culpa .
For Banelords and the like it is imo very nice though .

When would a waterqueen fight against underwater indies ?
By the time you reach conjuration 7 and construction 6 most or all underwater indies should be long gone
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  #12  
Old January 10th, 2005, 09:17 AM
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Default Re: Optimal Equipment for Water Queens

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Boron said:
When would a waterqueen fight against underwater indies ?
Maybe in games without water nations? In my view, the independents of water provinces vary quite a bit in strength, so one might grab one water province with quite some effort, and then proceed...
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  #13  
Old January 10th, 2005, 01:38 PM

Zooko Zooko is offline
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Default Re: Optimal Equipment for Water Queens

That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).
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  #14  
Old January 10th, 2005, 02:36 PM

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Default Re: Optimal Equipment for Water Queens

Because most units who have Fire magic don't have water magic that enables them to go underwater. Rod's of the Phoenix are always a threat, but since you are underwater you have to drag a fairly meaty army or protection force with them if you don't want your Commanders swarmed by tritons.

Whereas Shock Resistance is always good and the majority of air spells work underwater. Also certain shock spells cause fatigue damage which is a big no-no for Sc's. It's purely a preference thing, thats why you probably want a Hellsword/Fire Helmet combo if you can get it to cover all your resistances.

If you happen to be contesting Abysia/Marignon/Machaka underwater you might want to look to fire resistance a little more.
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  #15  
Old January 10th, 2005, 06:52 PM

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Default Re: Optimal Equipment for Water Queens

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Zooko said:
That's what's happened in the MP game that I'm playing against Deccan. The independent underwater provinces are contested by the heat-loving human preachers of Marignon (that's me) and some shambling rotting things (that's Deccan).
Curses! Why are you reading this thread? Go away.

Now I am sure to see Phoenix Rods against my water queens. But I have all three of them! Muahahaha!
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  #16  
Old January 10th, 2005, 08:18 PM

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Default Re: Optimal Equipment for Water Queens

Phoenix Rods? What are those?

<with hands held behind his back>

Bphlah the Great and Firey
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  #17  
Old January 11th, 2005, 12:36 PM
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Default Re: Optimal Equipment for Water Queens

Rods of Phoenix. Constr. 6 item, Fire 3 (=20 gems) needed, lets wielder cast Incinerate (100 prec, range 25 spell giving 18+ an damage to one person) for 5 + base fatique.
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  #18  
Old January 11th, 2005, 07:05 PM

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Default Re: Optimal Equipment for Water Queens

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Endoperez said:
Rods of Phoenix. Constr. 6 item, Fire 3 (=20 gems) needed, lets wielder cast Incinerate (100 prec, range 25 spell giving 18+ an damage to one person) for 5 + base fatique.
Um, he was joking. He most certainly knows what they are!
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  #19  
Old January 13th, 2005, 11:09 AM
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Default Re: Optimal Equipment for Water Queens

Oh, of course. Hands behind the back... with fingers crossed.
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  #20  
Old January 13th, 2005, 12:16 PM
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Default Re: Optimal Equipment for Water Queens

Interesting that no one has mentioned the Wave Breaker as a decent weapon if you decide to go 2h. I much prefer it to a Wraith sword or other life-drainer, since the WQ regenerates completely anyhow. (Also, I dont use Marble Armor, which I otherwise love, on fighters because of the Fatigue; I prefer a Robe of Shadows. Sometimes some reinvig gear is nice too.)
The WB is not only a really decent weapon (insanely fast too), but it also gives you a free Friendly Currents. Dunno, I like it.
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