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  #11  
Old December 24th, 2004, 03:07 AM
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Atrocities Atrocities is offline
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Default Re: What I Did Today

Nope, didn't make a differance.
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  #12  
Old December 24th, 2004, 03:20 AM
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Default Re: What I Did Today

And how it should look?
Was it exported as a 3DFACE DXF. Cause I had 1 error on opening your file.
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  #13  
Old December 24th, 2004, 03:26 AM

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Default Re: What I Did Today

Quote:
Atrocities said:
Nope, didn't make a differance.
This is why we need the DOGA file..
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  #14  
Old December 24th, 2004, 03:33 AM
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Default Re: What I Did Today

Here is the 9472 Battleship image in DOGA format with the textures I used.

After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. But at least its imported.

I have to find the direct3d import module for 3ds Max.
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File Type: zip 319610-8472BS.zip (18.2 KB, 121 views)
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  #15  
Old December 24th, 2004, 03:52 AM
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Hugh Manatee Hugh Manatee is offline
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Default Re: What I Did Today

This is why I decided to move away from Doga and invest more time into learning blender's interface. I really don't like Doga's export/import options in addition to the high polly moddelling and no vertecies controll.
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  #16  
Old December 24th, 2004, 04:01 AM

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Default Re: What I Did Today

Quote:
Atrocities said:
Here is the 9472 Battleship image in DOGA format with the textures I used.

After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. But at least its imported.

I have to find the direct3d import module for 3ds Max.
I'll fiddle with this tommorow, then. Need to get the needed programs reinstalled.

EDIT: Well, was it supposed to look something like this? My DOGA didn't have a few of the parts you used, so it isn't perfect..
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  #17  
Old December 24th, 2004, 04:20 AM
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Default Re: What I Did Today

I'm not sure about an hour of work, but ...
[cleanup]
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  #18  
Old December 24th, 2004, 04:23 AM

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Default Re: What I Did Today

I got the ship into Starfury with no problem AT. Doesn't look like its causing any slowdown, oddly enough.
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  #19  
Old December 24th, 2004, 06:03 AM
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Default Re: What I Did Today

Maybe because it has only 1700 polygons?

Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized
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  #20  
Old December 24th, 2004, 06:53 AM

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Default Re: What I Did Today

http://web.axelero.hu/karpo/


3D file converter, shareware, but supports the DOGA format, dunno if it's of any help tho.
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