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December 24th, 2004, 03:07 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: What I Did Today
Nope, didn't make a differance.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 24th, 2004, 03:20 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: What I Did Today
And how it should look?
Was it exported as a 3DFACE DXF. Cause I had 1 error on opening your file.
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December 24th, 2004, 03:26 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: What I Did Today
Quote:
Atrocities said:
Nope, didn't make a differance.
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This is why we need the DOGA file..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 24th, 2004, 03:33 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: What I Did Today
Here is the 9472 Battleship image in DOGA format with the textures I used.
After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. But at least its imported.
I have to find the direct3d import module for 3ds Max.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 24th, 2004, 03:52 AM
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Second Lieutenant
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Join Date: Feb 2003
Posts: 470
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Re: What I Did Today
This is why I decided to move away from Doga and invest more time into learning blender's interface. I really don't like Doga's export/import options in addition to the high polly moddelling and no vertecies controll.
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December 24th, 2004, 04:01 AM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: What I Did Today
Quote:
Atrocities said:
Here is the 9472 Battleship image in DOGA format with the textures I used.
After hours of working, my friend was able to get it into 3dmax, as a vrml file. Of course it looks like crap though. But at least its imported.
I have to find the direct3d import module for 3ds Max.
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I'll fiddle with this tommorow, then. Need to get the needed programs reinstalled.
EDIT: Well, was it supposed to look something like this? My DOGA didn't have a few of the parts you used, so it isn't perfect..
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 24th, 2004, 04:20 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: What I Did Today
I'm not sure about an hour of work, but ...
[cleanup]
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December 24th, 2004, 04:23 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: What I Did Today
I got the ship into Starfury with no problem AT. Doesn't look like its causing any slowdown, oddly enough.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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December 24th, 2004, 06:03 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: What I Did Today
Maybe because it has only 1700 polygons?
Damn, both dxf and vrml 1 lose texture information. And vrml 2 refuses to load because some poligons are not triangulized
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December 24th, 2004, 06:53 AM
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Sergeant
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Join Date: Sep 2004
Location: Belgium
Posts: 222
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Re: What I Did Today
http://web.axelero.hu/karpo/
3D file converter, shareware, but supports the DOGA format, dunno if it's of any help tho.
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