.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old November 24th, 2004, 05:46 PM

Vorkosigan Vorkosigan is offline
Private
 
Join Date: Nov 2004
Posts: 19
Thanks: 0
Thanked 0 Times in 0 Posts
Vorkosigan is on a distinguished road
Default Re: Race Designs & Strategies

Hey Edi brings up an interesting point: for multiplayer, what tends to be the most popular mods? I haven't played with mods so far, but it sounds like there are some pretty interesting ones. I like the sound of the mod that gives reinvigoration to the pretenders.
Reply With Quote
  #12  
Old November 24th, 2004, 05:55 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: Race Designs & Strategies

Quote:
Vorkosigan said:
Do you limit your expansion and focus on research? I admit that's an approach I have ignored to date.
Exactly i chose research over expansion .

In SP even impossible AIs have some trouble with your dominion + starving .
In SP even unequipped wraithlords beat huge amounts of AI troops + this is costless as long as fighting in own dominion .

The longdead horsemen are too fragile to be really good in MP imo . 1 archbishop costs even more then 1 duskelder though . Basically you could expand with your mages just spamming skeletons + a few undeads ( 30-50 ) .
This way you don't need your arch bishops .
I summon about 5 alcolytes during an ermor game for temple building and zero arch bishops .
I try to search my provinces as quick as possible to maximize gemincome and start clamhoarding as soon as possible too .
Reply With Quote
  #13  
Old November 25th, 2004, 01:07 AM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Race Designs & Strategies

Quote:
Vorkosigan said:
I can imagine that by midgame Ermor is darn hard to beat.
I would say that it's the other way around. Their undead troops evaporate against serious resistance, and anybody who's in the midgame should be able to put up fairly serious resistance.
Reply With Quote
  #14  
Old November 25th, 2004, 04:40 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Race Designs & Strategies

Quote:
Vorkosigan said:
Hey Edi brings up an interesting point: for multiplayer, what tends to be the most popular mods? I haven't played with mods so far, but it sounds like there are some pretty interesting ones. I like the sound of the mod that gives reinvigoration to the pretenders.
I don't know about other people's preferences, but I love Zen's Conceptual Balance mods. Especially the pretender mod makes a lot of previously unattractive pretenders viable. The fact that the CB mods are all modular makes them perfect, one can pick and choose what one wants.

Edi
Reply With Quote
  #15  
Old November 26th, 2004, 12:57 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Race Designs & Strategies

Quote:
Vorkosigan said:
...
Notes: Build Warlock Apprentices as fast as possible, send 3 per province with pop 6k-8k to bloodhunt, set taxes to 0. At Blood 3 build Demonbred, have them cast Bind Devils. at Blood 5 have Ghost King summon Ice Devils. Alternatively, get Constr-2, build a Dwarven Hammer then build Soul Contracts. Constr-6 gives you Blood Thorns, which are essential for your IDs.
Blood Thorns ? I largely prefers Hell Swords : more damage (so more drain), fire protection, plus Berserk+3 so you can pair your IDs without fear of rout !
Reply With Quote
  #16  
Old November 26th, 2004, 02:33 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Race Designs & Strategies

Quote:
PDF said:
Quote:
Vorkosigan said:
...
Notes: Build Warlock Apprentices as fast as possible, send 3 per province with pop 6k-8k to bloodhunt, set taxes to 0. At Blood 3 build Demonbred, have them cast Bind Devils. at Blood 5 have Ghost King summon Ice Devils. Alternatively, get Constr-2, build a Dwarven Hammer then build Soul Contracts. Constr-6 gives you Blood Thorns, which are essential for your IDs.
Blood Thorns ? I largely prefers Hell Swords : more damage (so more drain), fire protection, plus Berserk+3 so you can pair your IDs without fear of rout !
Hell Swords are ideal on low-end Thugs who can't buff themselves and/or you recruit en masse (eg, Jotun Herses). A Blood Thorn might be better on an Ice Devils: (1) it makes more sense to give full equipment to an expensive SC and the Blood Thorn allows him to wear another weapon or a shield, (2) ID have plenty of STR and ATT already so the marginal extra damage from the Hell Sword isn't that important, and (3) with a Hell Sword there's still a chance your ID will go berserk before casting Quickness and/or Breath of Winter.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #17  
Old November 26th, 2004, 02:42 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Race Designs & Strategies

well, hell swords are cheaper, and, it is true, the blood thorn is pretty sucky as a weapon - good enough against chaff, but not what you want if you end up in a duel w/ another SC.

but blood thorns are ideal for Magoth and Bifrons who both need time to cast a full complement of buffs and who can include astral weapon amongst them; making the blood thorn a rather frightening drain weapon
Reply With Quote
  #18  
Old November 26th, 2004, 03:33 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Race Designs & Strategies

It rather depends what's on the off-hand, no? The shield 'Barrier', for instance, would be useful... or the Aegis, or a Magebane/Blood Thorn combo.

Or for a blood-mage SC who includes Leech or something like that in his script, perhaps.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #19  
Old November 29th, 2004, 06:32 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Race Designs & Strategies

The main drawback of a HS is no shield, but IMHO it only makes a real difference if you can afford one of the rare really good shields -Aegis/Barrier.
But the HS also "free" a slot with its 50% FR, so for example you can have any ID 100% FR with an Elem Armor, and an "additional" misc slot to use.
And about the high Att/Def of ID, it's true, but they often have to fight pretty good opponents, so the difference between damage 24 and 29 can really make a difference on a Prot 25 foe ...
Reply With Quote
  #20  
Old November 29th, 2004, 06:42 AM
Vicious Love's Avatar

Vicious Love Vicious Love is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 514
Thanks: 0
Thanked 0 Times in 0 Posts
Vicious Love is on a distinguished road
Default Re: Race Designs & Strategies

So dual Blood Thorns != good?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.