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November 24th, 2004, 10:21 AM
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Brigadier General
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Re: Space Empires V....those scenes look sweet
Quote:
Aetius said:
Going off topic Star Fury reminded me of the Fading Suns Noble Armada game, which seems to be destined for vaporware. Any possibility of Malfador Machinations teaming up with Holistic design to complete such a game? Or while I am wishing...maybe more like begging, how about a Malfador Machinations remake or sequel to Emperor of the Fading Suns?
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If that ever happened I would probably declare Aaron god/pancreator I've always wanted to make a Fading Suns Mod for Space Empires, but I think it's just not geared up to well for it. But it would be cool, It's tempting... The trick would be in the details to make it enjoyable. As for Starfury i think that might work, but it's time i don't have right now.
RD Is still reeling from the events of the fading suns game he played in Last night
As for the planets thing David Mentioned, I'm using the same thing to make extra planets for the imagemod (it's slightly on hold at the moment due to college) and I'm experimenting with some planet textures and stuff in starfury. Might post some screenshots for your enjoyment later sometime.
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November 24th, 2004, 12:18 PM
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First Lieutenant
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Re: Space Empires V....those scenes look sweet
maybe SEV would allow the creation of a Fading Suns mod....
Let�s see what we would need:
1 - A Symbionte race that have organic tech and spreads very quicly...
2 - 5 Noble Houses that have normal tech progress....
3 - An imperial Eye, Stigmata Garrison and Imperial Fleet factions that can be controlled by the noble houses or answer to the noble houses...
4 - A league faction that sells a lot of things to the players...
5 - A Church faction (with sub-factions) that procribes cetain techs and fight heretics...
6 - A Vau faction that keep to itself unless atacked...
what more?
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Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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November 24th, 2004, 01:15 PM
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Brigadier General
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Re: Space Empires V....those scenes look sweet
Quote:
Makinus said:
maybe SEV would allow the creation of a Fading Suns mod....
Let�s see what we would need:
1 - A Symbionte race that have organic tech and spreads very quicly...
2 - 5 Noble Houses that have normal tech progress....
3 - An imperial Eye, Stigmata Garrison and Imperial Fleet factions that can be controlled by the noble houses or answer to the noble houses...
4 - A league faction that sells a lot of things to the players...
5 - A Church faction (with sub-factions) that procribes cetain techs and fight heretics...
6 - A Vau faction that keep to itself unless atacked...
what more?
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Hmm...Inhabitable planets would be rarer, And remember that high technology is rare, so maybe a lot of technology should be ruins only. Repairing would be a lot less easier with the lack of knowledge to do so in the known worlds. If racial traits stay the same as in SEIV you could allow One Noble House Trait + one church trait (depending on which sect the noble house supports more) for each race, unless you play as aliens which kind of destroys the premise of the game. The Imperial Eye and Intelligence agencies could be noble house specific.
The League would be ineresting to implement... Perhaps Costly Components and Facilities that respresent the skills they provide and grant great benefits.
When SEV is released I will actually consider making a mod for it based on Fading Suns, my friend has a lot of the sourcebooks.
Symbiots.... *shudders*
Lol, It would be very interesting...I think I'll write this stuff down and keep it for when SEV is released.
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November 24th, 2004, 03:53 PM
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Shrapnel Fanatic
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Re: Space Empires V....those scenes look sweet
Quote:
Karibu said:
I believe those pictuers on Malfador home page are not in game pictures, but rather like loading-phase pictures. I am more than happy if somebody proves me wrong.
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I think you missed David's post just before yours.
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November 24th, 2004, 07:58 PM
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Major
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Re: Space Empires V....those scenes look sweet
Those ships are too low-poly to be loading screens. They must be real time renders. Which means they're probably from somewhere within the game.
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November 24th, 2004, 08:13 PM
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Shrapnel Fanatic
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Re: Space Empires V....those scenes look sweet
Quote:
Urendi Maleldil said:
Those ships are too low-poly to be loading screens. They must be real time renders. Which means they're probably from somewhere within the game.
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Quote:
David E. Gervais said:
Third, I import the .3ds Versions of the Actual ship models that are being used in SE5. I then play around with different compositions and churn out renders.
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November 24th, 2004, 08:13 PM
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Shrapnel Fanatic
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Re: Space Empires V....those scenes look sweet
Quote:
Urendi Maleldil said:
Those ships are too low-poly to be loading screens. They must be real time renders. Which means they're probably from somewhere within the game.
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The models for the game were used, but they are not screenshots from the game. They were rendered in various programs, as per David's posting about it below...
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November 26th, 2004, 12:28 PM
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Private
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Re: Space Empires V....those scenes look sweet
Quote:
Raging Deadstar said:
If that ever happened I would probably declare Aaron god/pancreator I've always wanted to make a Fading Suns Mod for Space Empires, but I think it's just not geared up to well for it. But it would be cool, It's tempting... The trick would be in the details to make it enjoyable. As for Starfury i think that might work, but it's time i don't have right now.
RD Is still reeling from the events of the fading suns game he played in Last night
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Agreed Aaron for pancreator if an EFS remake is every done by MM.
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November 26th, 2004, 02:03 PM
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General
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Re: Space Empires V....those scenes look sweet
I volunteer to help you RD. Aren't you glad of my assistance? Of course you are; silly me. Now, where did I put my whip... Here it is.
*Aims the whip in the general direction of RD (that is, north), with a threatening gesture* Oh, and the whip of course knows where RD is. The compass has been invented to make sure England and France fought each other. Otherwise, it would have been quite confusing, with English soldiers speaking French, and French lands (or most of France from time to time) under English control.
Oh, I was digressing with my alternative history. I would certainly like to see such a mod if it is like Emperor of the Fading Suns. Obviously, unless you needed something about modding, I would be of no assistance whatsoever, but that's nothing new eh?
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November 26th, 2004, 04:10 PM
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Brigadier General
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Re: Space Empires V....those scenes look sweet
Quote:
Alneyan said:
I volunteer to help you RD. Aren't you glad of my assistance? Of course you are; silly me. Now, where did I put my whip... Here it is.
*Aims the whip in the general direction of RD (that is, north), with a threatening gesture* Oh, and the whip of course knows where RD is. The compass has been invented to make sure England and France fought each other. Otherwise, it would have been quite confusing, with English soldiers speaking French, and French lands (or most of France from time to time) under English control.
Oh, I was digressing with my alternative history. I would certainly like to see such a mod if it is like Emperor of the Fading Suns. Obviously, unless you needed something about modding, I would be of no assistance whatsoever, but that's nothing new eh?
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Well When SEV comes out I'll certainly need people to help come up with Ideas and Such for facilities, descriptions and all that stuff, and general play testing. I'm asking my friend if i can borrow his books when it's released so we can start, Hopefully until that happens, I can just gleam ideas form the current game i'm in.
Also, Try and Whip me Alneyan, but it's winter in England now and that means one thing: "Rain Season." Any attempts to invade my country and we'll have a repeat of the Battle of Agincourt....or Mud Wrestling, but if you're fighting at that range you haven't discovered ranged weapons...like orbital lances
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