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  #11  
Old November 8th, 2004, 07:11 PM
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Default Re: SE3 mod for SE4

The tree should be pretty simple...
As I recall, there were only a handful of techs that had any prerequisites, and those should be listed in the help files.

What I've got so far is available here:
http://imagemodserver.mine.nu/other/...miscellaneous/
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  #12  
Old November 9th, 2004, 09:04 AM
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Default Re: SE3 mod for SE4

So, let me see if i get it, what you want is for example,
to get shields you need to research Physics first and so on with other techs.... in a tech tree form don't?
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If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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  #13  
Old November 9th, 2004, 02:08 PM
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Default Re: SE3 mod for SE4

Basically, yeah.
A list of the areas, noting the basics of prerequisites and price.

Getting a note on what tech level the first component of a family becomes available would be nice. We can assume things start at level 1 by default so only the odd ones need be written down.
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  #14  
Old November 9th, 2004, 04:58 PM
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Default Re: SE3 mod for SE4

ok, i'll see what i can find, 'cause it's a bit more complicated than se4, but sooner or later i figure it out i think.
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You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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  #15  
Old November 13th, 2004, 03:15 AM
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Default Re: SE3 mod for SE4

Well i've attached a file with a research tree but there seems to be various ways to get to a tech area, for example, to get Phased Polaron Beam you can research:
1st Method:
1-Weapons: Beam (all of it)
2-General Science: Mathematics/Physics (All of it)
3-Shields (on level three you get the polaron beam, the tech area)

2nd mehod:
1-General Science: Mathematics/Physics (all of it)
2-Shields (all of it)
3-Weapons: Beam (on level 3 you get polaron beam, not the weapon the tech area)

3rd method:
1-Shields (all of it)
2-Weapons: Beam (all of it)
3-General Science: Mathematics/Physics (on level 2 you get the phased polaron beam tech area)

and for phased shields there seems to be various ways, anyway the tech tree i've attached is one of this way maybe it's usefull.
Attached Files
File Type: zip 310774-SE3 Tech-Tree.zip (794.8 KB, 119 views)
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If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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  #16  
Old November 13th, 2004, 04:24 PM
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Default Re: SE3 mod for SE4

That sounds like just:
1-Shields (all of it) : Minimum Level 3
2-Weapons: Beam : Minimum Level 3
3-General Science: Mathematics/Physics : Minimum Level 2

Try looking for "hidden tech" in the help file.
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  #17  
Old November 13th, 2004, 06:44 PM
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Default Re: SE3 mod for SE4

ok, i'll check out and see what can i find, another thing if you need help somewhere else, tell me
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If you see a light at the end of a wormhole its a photon torpedo!

You think is such three dimensional way, how small have you become - Borg Queen.

Whatever that thing was the Shivans got one less of them now - S.O.C. Freespace 2

We're the borg, lower your shields and surrender your ships, we will add your technological and biological distintiveness to our own your race will adapt to serve us, resistant is futile.
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  #18  
Old November 13th, 2004, 07:09 PM
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Default Re: SE3 mod for SE4

That PDF looks good, and I'm grinding through the techarea.txt now.

I'd like to get the images out of SE3 too, and add them to the imagemod (appropriately resized into minis and portraits, of course).
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  #19  
Old November 13th, 2004, 08:25 PM
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Default Re: SE3 mod for SE4

Hmm...
Any ideas on what to do for the Planetary Defense / military base tech?
IIRC, its supposed to multiply the defense strength of troops.
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  #20  
Old November 13th, 2004, 08:51 PM
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Default Re: SE3 mod for SE4

Add combat to hit defense plus ability to troops?
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