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  #11  
Old November 2nd, 2004, 12:59 AM

Huzurdaddi Huzurdaddi is offline
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Default Re: New AAR available

Oh and the AAR is *awesome*, btw. A real joy to read.
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  #12  
Old November 2nd, 2004, 08:52 PM

IKerensky IKerensky is offline
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Default Re: New AAR available

Well, frankly the AAR is interesting, even if the premise are somewhat surprising... Especially the comment about how a STRONG level of Indies 6(!) will make people need 3 to 4 turns before starting expansion... Oo

6 is pretty standard for me, I sometimes even go up to 9 just for the sake of it. Only thing that can slow my expansion at level 6 is sometimes a huge band of knight or special troups or underwater hordes of flying...

Only reason to wait for turn 3 to expand is to get a nice Prophet ( like a Div 5 )... else..
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  #13  
Old November 2nd, 2004, 11:58 PM
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Cainehill Cainehill is offline
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Default Re: New AAR available


Heh. Indeed - with indies set to six, I just saw one or two nations take a province _blind_ on the first turn's results, and not even using their pretenders.

I don't think I'd jump blind on turn 1 (not at indies 6) but indies 6 really isn't tough. Not when you still occasionally see militia/light infantry at strenghts of 20-30 at that setting, sometimes with bows mixed in.
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  #14  
Old November 4th, 2004, 04:51 PM
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Chazar Chazar is offline
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Default Re: New AAR available

I do not understand why he gave up at this point? I never was in a similiar game situation, but even if Ryleh could cast wish every round, what is the problem?

If you own that many provinces, you can build enough ordinary troops to recapture the provinces wished for easily...

Also, you should have enough money to built preachers and temples like mad...

Sure, Doom Horrors are menacing, but how can they stand against huge masses which are spread out all over the world?

What does Clam Hording mean, i.e. how much clams did Ryleh have approximately? How many wishes per turn?
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