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  #11  
Old October 24th, 2004, 06:22 PM

baruk baruk is offline
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Default Re: Armageddon was held in Zemike


Nice battle.
Perhaps Dom 3 could allow players to choose the length of a battle before auto-routing kicks in.

Quote:
Tuidjy said:

Both nations had dozens of matrices and path boosters, but otherwise
Vanheim had an overwhelming advantage in gems and equipment. I guess
wishing is, just as the great Norfleet taught, under-optimal.

I would say wishing for magic gems or blood slaves is a good use of gems. I like to wish for magic gems with arcane nexus up. Spending the new gems feeds them back through the nexus: positive-feedback loop.

Wishing for power or doom horrors is probably what you refer to as being sub-optimal. The perfomance of the doom horrors in the battle backs this up somewhat.
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  #12  
Old October 25th, 2004, 06:16 AM
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Chazar Chazar is offline
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Default Re: Armageddon was held in Zemike

Quote:
Tuidjy said:
9. Turn 50. Vanheim routs. Game to Pythium.

I think that this battle really shows why the turn limit of 50 is kinda low.

Maybe the problem was your odd victory condition? I mean 50 turns is quite a lot for day. So the sun sets and everybody is going home, essentially meaning that the attackers have to go back whence they came...

Maybe Dom3 should include the possibility of indecisive Battles being a draw (province becomes independent, both sides retreat)...

I do think that is particular battle is correctly a draw, regardless of the powers left at the end of time. The attacker did not succeed in killing/routing every enemy in time. Period.
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  #13  
Old October 25th, 2004, 05:42 PM

Cheezeninja Cheezeninja is offline
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Default Re: Armageddon was held in Zemike

Nobody is questioning the actual outcome of the battle, what is in question is the arbitrary definition of "in time" as exactly 50 turns. And historically a battle that pauses at the end of the day would be the exception and not the rule, battles often went for 48+ hours.
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