...from an admittedly unlikely source.
As we, the Space Empires community, prepare to make the transition to 3D, here is some food for thought.
http://www.penny-arcade.com/
I am referring to the editorial of October 4th, by Tycho, entitled, (ahem), "The Utility of Rare Erotica".
Uhh, nevermind the erotica part, that's about some weird game. Keep reading further down. He has some interesting things to say, like...
Quote:
There are two branches to the discussion, one of which focuses on the mad rush to convert perfectly solid, genre defining 2d games into three dimensional piles of dog****. The urge must just be overwhelming, because the results of this process are almost universally reviled.
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and
Quote:
As it turns out, just because we can manipulate 3D images doesn't mean that they are the ultimate solution for every task, in terms of the gameplay or in any other kind of terms. There are still marvelous possibilities inherent in the 2D plane which we have not discovered yet, and maybe we won't ever, because that third dimension draws a man, like a nipple.
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and, on the (hopefully) less-relevant-to-SE5 subject of realtime versus turn-based...
Quote:
I'm quick on the draw and I can push a button in sequence with the best of them. But there is something natural and sensible and universal about a turn-based system that allows for absolute, explicit position, clear delineation, and genuine decision making. Maybe that seems quaint to you, but dividing the sequence of play into turns has a validity that isn't diminished by advancing technology
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