Making Carriers and Fighters more usefull.
I have some time to kill so I am working on a mod. What I want to do is make fighters and carriers more useful and more praticle for the game along the lines of what they represent to our current military.
Carriers are the center of any naval fleet. In SEIV they are not that usefull as they are easy targets and cost a bundle to make.
What I am considering doing are the following:
1. Reduce cost for fighter technology
2. Add neo standard fighters
3. Adjust fighters engines, smaller get more larger less.
5. Changing Point Defense Cannons so that they do not target Fighters.
6. Make Point Defense Cannons for Fighters that target ONLY fighters.
7. Add anti fighter missiles for use with ships.
8. Give Carriers a negative maintenance cost. (Reduce their cost)
9. Give carriers the NEVER MISS ability for their weapons.
10. Give Carriers an Engine Mount or other to boast there usefulness.
What do you think? I would think that in space combat larger ships would use long range weapons to attack other ships, while carriers would be used like they are currently, as a fighter platform. Fighters should always cause fear in the hearts of ship captains and admirals.
Fighters should be hard to kill, less they are engaged by other fighters, and they should server a more useful purpose in the game.
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