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September 9th, 2004, 12:10 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Thanked 39 Times in 28 Posts
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Re: Is Ermor still broken for the AI?
More then anything else the next patch hopefully will have some improved AI features. It's sad when the AI masses a huge army of low_class units which are starving because there's so many. You can guess the outcome of battles for the AI.
Perhaps the developers can provide a disable/enable starving for AI opponents.
Perhaps the developers can also change the formula being used by the AI on purchasing less low_class units.
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September 9th, 2004, 01:30 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Is Ermor still broken for the AI?
Quote:
reverend said:
So basically, Ermor should be marked "Human player only"?
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No, it should be marked as MP-only. A human player using Ermor in SP is even more of a problem for the AI than an AI-controlled Ermor.
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September 9th, 2004, 06:52 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
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Re: Is Ermor still broken for the AI?
Okay, this makes a lot of sense. I've played about 10 more turns since I posted this and I've been consistantly hitting (and getting hit by) Ermorian armies numbering between 150 - 200 units. The AI has been fairly contstant in replenishing these guys but the funny thing is I now have 12 hero priests in my army!
My scouts show a mass of Ermorian troops (close to 500) sitting 2 provinces away and he keeps breaking off pieces to throw at me. Never moving the whole stack at once. Odd...
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September 10th, 2004, 06:44 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: Is Ermor still broken for the AI?
Yes, a HoF full of 50gp priests is very funny. Sadly they don't make much use of many of the heroic abilities - but then again they are at least able to make good use of heroic precision, which most melee heroes aren't ....
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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September 10th, 2004, 07:04 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
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Re: Is Ermor still broken for the AI?
Quote:
En Forcer said:
My scouts show a mass of Ermorian troops (close to 500) sitting 2 provinces away and he keeps breaking off pieces to throw at me. Never moving the whole stack at once. Odd...
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Mmmh, maybe the next time you could pause at the start of battle and check which ermorian commanders are present. I think the AI might be sending enough commanders that it acutally would be able to send all 500 troops as well. Maybe something is 'broken' with troop grouping / squad assembly but the error does not show up with the limited number of "standard" troops but only with the hughe numbers of free summons - Does the AI assign mulitple squads to one commmander? (seldom I think) - Is there a (unintentionally) fixed max number of troops in a squad?
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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September 10th, 2004, 11:59 AM
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Corporal
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Join Date: Feb 2004
Location: SoCal
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Re: Is Ermor still broken for the AI?
The commander assignments seem okay. The "smaller" armies are anywhere from 3 to 6 mound kings.
The big Groups that come at me are commanded by dusk elder and 2-3 mound kings.
I've put together enough troops now to push them back into their territory. We'll see what happens in the next 6 turns.
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September 10th, 2004, 12:38 PM
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Corporal
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Join Date: Sep 2003
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Re: Is Ermor still broken for the AI?
Quote:
Arralen said:
Quote:
En Forcer said:
My scouts show a mass of Ermorian troops (close to 500) sitting 2 provinces away and he keeps breaking off pieces to throw at me. Never moving the whole stack at once. Odd...
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Mmmh, maybe the next time you could pause at the start of battle and check which ermorian commanders are present. I think the AI might be sending enough commanders that it acutally would be able to send all 500 troops as well. Maybe something is 'broken' with troop grouping / squad assembly but the error does not show up with the limited number of "standard" troops but only with the hughe numbers of free summons - Does the AI assign mulitple squads to one commmander? (seldom I think) - Is there a (unintentionally) fixed max number of troops in a squad?
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Max nr depend on the commander's command (leadership) rating.
Unless that is not what you mean?
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Looking forward to: Allied-German War, Dominions 3
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September 10th, 2004, 12:56 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Is Ermor still broken for the AI?
Quote:
von_Schmidt said:
Max nr depend on the commander's command (leadership) rating.
Unless that is not what you mean?
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The game's max number of troops per squad, not the max number that can be commanded by a given leader.
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