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September 4th, 2004, 05:26 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
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Re: A question on Atlantis
I just checked my Atlantis game. I have 8 deep seers with the double randoms as follows:
1F
1S
2D
1N
3B
Since this is 7 of 8 for sorcery over elemental, I am definitely inclined to agree with Yossar that sorcery is more common.
I would consider yourself lucky that you got some of the 5 water guys, Frosted, for that looks quite uncommon to me.
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September 4th, 2004, 05:48 PM
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Sergeant
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Join Date: Feb 2004
Posts: 365
Thanks: 0
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Re: A question on Atlantis
Taking data from 2 games:
Game 1
4B
2D
2N
2S
2A
Game 2
3B
1D
4N
4S
2A
1F
3W
1E
Total
22 Sorcery
9 Elemental
Looks like it's about twice as likely to get a sorcery pick. Interesting.
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September 4th, 2004, 09:23 PM
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Corporal
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Join Date: May 2004
Location: vermont
Posts: 133
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Re: A question on Atlantis
Thanks for all the feedback! I just got my turn back and I got a 2a guy. Just what i wanted
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September 4th, 2004, 10:15 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: A question on Atlantis
Hmmm, just ran a test.
Conscripted 51 of these really expensive mages.
Fire 5
Water 10
Air 10
Earth 7
Astral 4
Death 4
Nature 5
Blood 6
Looks like of random to me. I *suppose* the W5 guys are really good, but that's a lot to pay.
I would rather have a 1W2S guy that I could use 16 communicants with and be able to cast 8 nifel flames before passing out ( of course the problem is that if the combat runs any amount of time all of the communicants will die ... ahh the one problem with communion ).
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September 4th, 2004, 10:45 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: A question on Atlantis
Quote:
Huzurdaddi said:
Hmmm, just ran a test.
Conscripted 51 of these really expensive mages.
Fire 5
Water 10
Air 10
Earth 7
Astral 4
Death 4
Nature 5
Blood 6
Looks like of random to me. I *suppose* the W5 guys are really good, but that's a lot to pay.
I would rather have a 1W2S guy that I could use 16 communicants with and be able to cast 8 nifel flames before passing out ( of course the problem is that if the combat runs any amount of time all of the communicants will die ... ahh the one problem with communion ).
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nice test .
the 1W2S guy you have already in your Deep Seers though with 3W2S !
CR negates the damage from niefel flames though ?
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September 4th, 2004, 10:48 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: A question on Atlantis
Quote:
Huzurdaddi said:
Hmmm, just ran a test.
Conscripted 51 of these really expensive mages.
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Expensive? Compare them to Starspawn, Black Sorcerors, Vanadrott's or Panii for some obvious examples.
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September 4th, 2004, 11:03 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: A question on Atlantis
Quote:
Expensive? Compare them to Starspawn, Black Sorcerors, Vanadrott's or Panii for some obvious examples.
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They are really expensive. 290 for a non-sacred mage is a lot of coin.
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September 4th, 2004, 11:22 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: A question on Atlantis
Yes, I agree that they are a bit too expensive, maybe by 50 gold or so. But it is probably due to the fact that the two randoms is in the same ability, which is much better than 2 level 1 skills in general.
However, no matter the cost, Atlantis has to build them in order to get magic versatility.
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September 5th, 2004, 12:14 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: A question on Atlantis
Quote:
Huzurdaddi said:
They are really expensive. 290 for a non-sacred mage is a lot of coin.
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Black Sorcerors are F2E2D1?1 and 250 gold.
Pan are N3E2?1 for 350 gold.
Starspawn are S3W1?2 and 280 gold.
Vanadrott are A3B1?1 and cost upkeep like 200 gold units.
Kings of the deep cost more because they have excellent physical stats, so they are much harder to kill than human mages.
Kings of the Deep give you great access to both ritual magic and forging. They give Atlantis the ability to use every path of magic that's available. Voice of Tiamat gives you all the elemental gems. Deep seers give you astral, and the Kings of the Deep give you the death, nature, and blood.
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September 5th, 2004, 12:53 AM
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Sergeant
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Join Date: Feb 2004
Posts: 365
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Re: A question on Atlantis
Kings of the Deep are definitely priced fairly. What other nation can recruit mages with 2 strength of every type? R'lyeh can, but they'll need about eight times as many as Atlantis to do it. Also, underwater provinces tend to have very good income and with lobsters and coral guards, Atlantis is the best at taking them. So they can afford a lot of mages. It would be nice if Kings of the Deep couldn't come with Astral, but it's probably not worth the effort to code in.
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