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  #11  
Old September 7th, 2004, 02:31 PM
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Arryn Arryn is offline
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Default Re: Questions about fear.

Quote:
Vicious Love said:
until the squad accumulates as many losses as it has troops, at which point it routs?
It takes two conditions:

1. The squad must suffer a number of morale losses greater than or equal to its number of troops.

2. The squad must fail a squad morale check.

What has not been made clear yet is what happens when an individual unit (ie: not the whole squad) fails a morale check.
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  #12  
Old September 8th, 2004, 12:29 AM
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Default Re: Questions about fear.

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Thufir said:
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Cainehill said:
Well, because it has an area of effect of -3 squares? If so, it does seem less than useful.
Just a guess, but the logical way for the devs to implement this is to have the area effect bottom out at +1 squares (which can affect up to 3 size 2 creatures).
Logic is never a given when dealing with program code. Sure, there's a _binary_ logic (usually, but not always), but that doesn't mean it's logical in the human sense.

Which is why I've always wondered about whether or not Fear-0 or less is actually useful. I'd love to hear from the wonderful devs on this.
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  #13  
Old September 8th, 2004, 03:39 AM

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Default Re: Questions about fear.

Quote:
Arryn said:

What has not been made clear yet is what happens when an individual unit (ie: not the whole squad) fails a morale check.
I think to remeber an old post from Kristoffer saying that failing a morale check (any one) is a loss of 1-3 morale points for the unit (and so for the squad).

There is no other effect (as long as I know) apart from having an unit in the squad that breaks morale more easy and
more morale losses for the squad.

I think that for single-units squad that means an automatic route (since the number of unit is equal to 1) ...

Yes, we need more explanations about morale and route (one of the most important thing in the battle) ... if someone could provide ...

good play
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  #14  
Old September 8th, 2004, 09:34 AM
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Default Re: Questions about fear.

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liga said:
A unit is called to make a "morale check" when wounded, when a squad member dies, when hit by fear inducing weapons, spells and fear auras, when repelled (but this will not induce morale loss IIRC).
"Unit" as in squad, or squad member? That is to say, what actually causes squad morale checks? Does a squad member have to be injured or killed, or does everything which causes an individual morale check also cause a squad check?
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  #15  
Old September 8th, 2004, 12:56 PM

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Default Re: Questions about fear.

If I don;t rember bad, anything who could cause a unit morale check will also cause a squad check ... and it could be (I rember an old thread about that) that as soon as there is a unit in a squad with some morale loss, the squad is forced a check in the end of the turn (it happens somtimes that a squad route without anything happening in the Last turn) ... but "morale and route" is still a branch of knowledge in his early beginning and there are a lot of contraddicting theories ...

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