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  #11  
Old August 20th, 2004, 08:44 AM

magnate magnate is offline
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Default Re: Who said Wither Bones was so great??

Quote:
Pickles said:
You need to add the basic spellcasting enc to the fatigue cost of the spell. This is 3 for a LQ. So 28 per casting after 4 = 112 so 2 sleeping rounds then she is awake again.
You could shoot & scoot after 3 shots.
Sadly it's even worse than that, since LQs are cold blooded - they don't like Cold 2 or Cold 3 at all! Ho hum.

Does the increased caster level affect fatigue arithmetically, ie.

+1 = 1/2 fatigue
+2 = 1/3
+3 = 1/4
+4 = 1/5
+5 = 1/6

etc.? Not that there's much point beyond about +2, but I thought I'd ask ...

CC
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  #12  
Old August 20th, 2004, 08:52 AM

Tuna Tuna is offline
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Default Re: Who said Wither Bones was so great??

Quote:
magnate said:

Does the increased caster level affect fatigue arithmetically, ie.

+1 = 1/2 fatigue
+2 = 1/3
+3 = 1/4
+4 = 1/5
+5 = 1/6

etc.? Not that there's much point beyond about +2, but I thought I'd ask ...

Yes, it does, and with some spells and an assload of gems/communicants there is very much point in above +2... Ever seen pythium cast 2 master enslaves in the opening turn? (boots of quicknees, matrix, lotsa communicants and gems)

Also, someone already mentioned this, but I really wanna stress it: with access to lamia queens, why dont you just relief with abandon for the first 5 turns (perhaps 2 or even 3 relifers, that way you get 0 fatigue for the 5 first turns, and after that there shouldn't be much undead left.)
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  #13  
Old August 20th, 2004, 09:30 AM

magnate magnate is offline
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Default Re: Who said Wither Bones was so great??

Quote:
Tuna said:
Yes, it does, and with some spells and an assload of gems/communicants there is very much point in above +2... Ever seen pythium cast 2 master enslaves in the opening turn? (boots of quicknees, matrix, lotsa communicants and gems)

Also, someone already mentioned this, but I really wanna stress it: with access to lamia queens, why dont you just relief with abandon for the first 5 turns (perhaps 2 or even 3 relifers, that way you get 0 fatigue for the 5 first turns, and after that there shouldn't be much undead left.)
Hmmm. Relief requires N3, and LQs are N1 by default (3/8 N2 and 1/16 N3). I guess I could forge a lot of treelord staves and moonvine bracelets.

Also, someone else mentioned Mass Banishment. I can't find a spell by this name. Am I missing something??

CC
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  #14  
Old August 20th, 2004, 09:48 AM
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Boron Boron is offline
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Default Re: Who said Wither Bones was so great??

Quote:
magnate said:
Quote:
Tuna said:
Yes, it does, and with some spells and an assload of gems/communicants there is very much point in above +2... Ever seen pythium cast 2 master enslaves in the opening turn? (boots of quicknees, matrix, lotsa communicants and gems)

Also, someone already mentioned this, but I really wanna stress it: with access to lamia queens, why dont you just relief with abandon for the first 5 turns (perhaps 2 or even 3 relifers, that way you get 0 fatigue for the 5 first turns, and after that there shouldn't be much undead left.)
Hmmm. Relief requires N3, and LQs are N1 by default (3/8 N2 and 1/16 N3). I guess I could forge a lot of treelord staves and moonvine bracelets.

Also, someone else mentioned Mass Banishment. I can't find a spell by this name. Am I missing something??

CC
hehe first sorry if i was a bit too critical but i felt myself a bit offended [img]/threads/images/Graemlins/ooo.gif[/img]

mass banishment means taking 10+ priests who all banish .

thistle maces are your cheapest way to get +1 nature .
so relief is really good too .

or you summon ivy kings (20N gems) for that they are N3 .


as others said wither bones is against the good undeads like banelords , wights , ghosts , vampires etc. while against hordes of weak longdeads etc banishment maybe enough .
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  #15  
Old August 20th, 2004, 10:27 AM
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Vicious Love Vicious Love is offline
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Default Re: Who said Wither Bones was so great??

Questions of how to reduce fatigue aside, I've found that Wither Bones can be pretty effective against Ermorian hordes(Particularly soul gate), since accuracy is irrelevant, is always terrible against small Groups of weak undead, since your mages insist on casting the overpowered spell, but was ultimately meant to be used on elite troops, SCs and mini SCs.
As has already been mentioned, wither bones ir armor negating and cannot be resisted by magic. Cast it on a group of Knights of the Unholy Sepulchre, Shadow Vestals, Bone Fiends, Wights, or whatnot, or on a Bane Lord or some other undead SC, and watch the calcium evaporate. Or possibly liquefy. Either way, works every time.
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  #16  
Old August 20th, 2004, 11:01 AM
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Default Re: Who said Wither Bones was so great??

Quote:
Vicious Love said:
Questions of how to reduce fatigue aside, I've found that Wither Bones can be pretty effective against Ermorian hordes(Particularly soul gate), since accuracy is irrelevant, is always terrible against small Groups of weak undead, since your mages insist on casting the overpowered spell, but was ultimately meant to be used on elite troops, SCs and mini SCs.
As has already been mentioned, wither bones ir armor negating and cannot be resisted by magic. Cast it on a group of Knights of the Unholy Sepulchre, Shadow Vestals, Bone Fiends, Wights, or whatnot, or on a Bane Lord or some other undead SC, and watch the calcium evaporate. Or possibly liquefy. Either way, works every time.
With area of effect 6+ wither bones is just great.
the only spells which kill a large horde of cheap undeads quicker are probably the gem requiring spells shimmering fields and flame storm .
but those are air or fire so THEY CANNOT damage scs with the right resistence .
thats exactly vicious loves opinion too

so an undead horde of 1000 longdeads is "better" killed by flame storm or shimmering fields but the SCS will survive that
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  #17  
Old August 20th, 2004, 11:04 AM
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Default Re: Who said Wither Bones was so great??

Quote:
magnate said:
Quote:
Tuna said:
Also, someone already mentioned this, but I really wanna stress it: with access to lamia queens, why dont you just relief with abandon for the first 5 turns (perhaps 2 or even 3 relifers, that way you get 0 fatigue for the 5 first turns, and after that there shouldn't be much undead left.)
Hmmm. Relief requires N3, and LQs are N1 by default (3/8 N2 and 1/16 N3). I guess I could forge a lot of treelord staves and moonvine bracelets.

He didn't mean that your LQs cast Relief - rather, since you obviously have N4 to summon LQs, you have other mages, the ones doing the summoning, who can cast the Relief spell for them.

Of course - it's also possible that you have a lone N2 or N3 mage (possibly one you had to empower) using a Treelord's Staff or Thistle Mace to summon the LQs, in which case you don't have enough to effectively do Relief, not to mention that you don't want to risk your sole decent Treehugger Mage.
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