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July 28th, 2004, 01:33 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: 2 small questions about horror mark
Being horror marked mostly just encourages horrors in combat to attack you, it doesn't draw that many horrors by itself although it can happen. If you're doing something that encourages horror attacks, like casting spells in Astral Corruption or living under a Dome of Corruption, a horror marked unit is more likely to be on the receiving end of the spell, and is more likely to get a meaner horror.
I'm not sure if being in magic dominion increases the odds of horror attacks or not. They're so rare it's hard to prove it.
Some horror marks are "worse" than others although it doesn't show it. The one you get from the spell is relatively mild.
Lesser Horrors are extremely feeble and can easily be defeated, but if the horror marked unit is extremely weak they might be able to kill him before they are themselves destroyed. "Normal" horrors are strong enough to wipe out most mages or national commanders and Groups of bodyguards unless they are SC's. Doom Horrors and Kings of the World rarely appear unless wished for, but there's not much hope of defeating them.
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July 28th, 2004, 01:40 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
Quote:
Originally posted by Graeme Dice:
The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
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my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them .
do you know graeme if the chance doubles with 2 soul contracts on the same scout ?
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July 28th, 2004, 02:05 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them.
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Hire indy scouts. They are likely available in most of your captured provinces.
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July 28th, 2004, 02:53 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
Quote:
Originally posted by Arryn:
quote: Originally posted by Boron:
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them.
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Hire indy scouts. They are likely available in most of your captured provinces. thnx
i really didn't think on that .
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July 28th, 2004, 03:12 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
thnx
i really didn't think on that .
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No problem. Glad to help. BTW, at 20gp each, indy scouts are dirt-cheap.
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July 28th, 2004, 03:18 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
Quote:
Originally posted by Arryn:
quote: Originally posted by Boron:
thnx
i really didn't think on that .
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No problem. Glad to help. BTW, at 20gp each, indy scouts are dirt-cheap. yeah just like the "national ones" most nations have .
but expect indep mages i haven't recruited any indep troops so far lol . just found them bad return for my money ^^.
but for such cases like indep scouts as stocks they are great .
thnx again for opening up my mind there .
i wouldn't have come to that idea myself .
i really kinda didn't see the wood for the trees here
thought on summoning black servants for that while the scouts are the much cheaper + simpler solution .
i castle everything anyway quite soon as abysia so i could recruit even 10 scouts / turn in midgame if i would want to ^^.
[ July 28, 2004, 02:20: Message edited by: Boron ]
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July 28th, 2004, 03:34 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
i castle everything anyway quite soon as abysia so i could recruit even 10 scouts / turn in midgame if i would want to ^^.
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You do NOT need a castle to recruit indy scouts.
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July 28th, 2004, 03:39 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: 2 small questions about horror mark
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July 28th, 2004, 03:58 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: 2 small questions about horror mark
Quote:
Originally posted by Boron:
but to protect them i need one
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You can just move them to a castled province.
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July 28th, 2004, 04:03 AM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: 2 small questions about horror mark
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