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  #11  
Old July 28th, 2004, 01:33 AM

Sheap Sheap is offline
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Default Re: 2 small questions about horror mark

Being horror marked mostly just encourages horrors in combat to attack you, it doesn't draw that many horrors by itself although it can happen. If you're doing something that encourages horror attacks, like casting spells in Astral Corruption or living under a Dome of Corruption, a horror marked unit is more likely to be on the receiving end of the spell, and is more likely to get a meaner horror.

I'm not sure if being in magic dominion increases the odds of horror attacks or not. They're so rare it's hard to prove it.

Some horror marks are "worse" than others although it doesn't show it. The one you get from the spell is relatively mild.

Lesser Horrors are extremely feeble and can easily be defeated, but if the horror marked unit is extremely weak they might be able to kill him before they are themselves destroyed. "Normal" horrors are strong enough to wipe out most mages or national commanders and Groups of bodyguards unless they are SC's. Doom Horrors and Kings of the World rarely appear unless wished for, but there's not much hope of defeating them.
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  #12  
Old July 28th, 2004, 01:40 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Graeme Dice:
The most cost-effective place to put soul contracts is on a scout. The chance of a horror attack is low enough that you only really have to worry about it over a period of dozens of turns.
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them .
do you know graeme if the chance doubles with 2 soul contracts on the same scout ?
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  #13  
Old July 28th, 2004, 02:05 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Boron:
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them.
Hire indy scouts. They are likely available in most of your captured provinces.
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  #14  
Old July 28th, 2004, 02:53 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Arryn:
quote:
Originally posted by Boron:
my favourite so far abysia does unfortunately have no scouts so there i think sages are a good solution if you find them.
Hire indy scouts. They are likely available in most of your captured provinces.
thnx
i really didn't think on that .
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  #15  
Old July 28th, 2004, 03:12 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Boron:
thnx
i really didn't think on that .
No problem. Glad to help. BTW, at 20gp each, indy scouts are dirt-cheap.
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  #16  
Old July 28th, 2004, 03:18 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Arryn:
quote:
Originally posted by Boron:
thnx
i really didn't think on that .
No problem. Glad to help. BTW, at 20gp each, indy scouts are dirt-cheap.
yeah just like the "national ones" most nations have .
but expect indep mages i haven't recruited any indep troops so far lol . just found them bad return for my money ^^.
but for such cases like indep scouts as stocks they are great .
thnx again for opening up my mind there .
i wouldn't have come to that idea myself .
i really kinda didn't see the wood for the trees here

thought on summoning black servants for that while the scouts are the much cheaper + simpler solution .
i castle everything anyway quite soon as abysia so i could recruit even 10 scouts / turn in midgame if i would want to ^^.

[ July 28, 2004, 02:20: Message edited by: Boron ]
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  #17  
Old July 28th, 2004, 03:34 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Boron:
i castle everything anyway quite soon as abysia so i could recruit even 10 scouts / turn in midgame if i would want to ^^.
You do NOT need a castle to recruit indy scouts.
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  #18  
Old July 28th, 2004, 03:39 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Arryn:
quote:
Originally posted by Boron:
i castle everything anyway quite soon as abysia so i could recruit even 10 scouts / turn in midgame if i would want to ^^.
You do NOT need a castle to recruit indy scouts.
hehe yeah right .
but to protect them i need one

i really lack expierience with indep troops / cheap leaders .
i never used any of them expect mages and really rarely priests .

just curious now :
can you tell me a nation for which indep troops are good ? i always play with watchtower as castle and those races with which a watchtower seems like a bad choice ( e.g. standard ulm ) i somehow don't like and almost not play .
but expect perhaps some ultra rare sites like the ones where you can recruit trolls the indep troops seem to me just extremely inferior to almost all national troops . same with non-mage leaders ( expect now the scout too ).

always like the choice between a leopard 2 and a t 54

[ July 28, 2004, 02:47: Message edited by: Boron ]
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  #19  
Old July 28th, 2004, 03:58 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Boron:
but to protect them i need one
You can just move them to a castled province.
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  #20  
Old July 28th, 2004, 04:03 AM
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Default Re: 2 small questions about horror mark

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Boron:
but to protect them i need one
You can just move them to a castled province.
yeah but i love to castle . although i am still a newbie i think i will never change my mind and always stay a fan of castling in dom 2 unless they change something severely in a new patch which i don't hope that it happens

unless it is like reducing build time for watchtower to 1 turn or adding castle walls to the watchtower
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