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  #11  
Old July 6th, 2004, 02:12 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

Sometimes I will push blood. There is another tactic I dearly love. A Pandemoniac Assassin using the Hellbind Heart spell. Bind/Bind/attack. Vry often the bind will work and the commander is now yours. Right after the assassin message is a combat message where the new convert attacks everyone in the province. If he is the Last commander you get to watch what WAS his army rout from him.

Im more of a role player than a strategy-to-win. And I mostly play solo rather than multiplayer. So I like using Lord of the Hunt (consider this: a godly assassin who throws maenads). I also like Manticore if Im going for scales. He is handy for quick deliveries of equip, gems, harpies. And he works well with my hopscotch way of conquering provinces when I play Pangaea. Carrion Dragon has alot going for it also even if you arent playing Carrion theme. +10 fear, good hit points, and the alternate form has alot going for it. Even better with Carrion theme since if you magic it correctly you can prduce carrion commanders without having to purchase a Pandemoniac
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #12  
Old July 10th, 2004, 06:15 PM

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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

I go the other way...

Quite!

Turmoil 3,
Luck 1
Drain 1-2
Growth 3

High Dominion. I will generally go sloth 3 as well.

The High growth helps to recover your income a bit, with a good dominion, it boosts food in surrounding terrains.

With Max taxes, I can generally build a Pan a turn - since I'm building so many, research is fine even with the drain.

600-700 naked girls a turn.. whats not to like?
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  #13  
Old July 10th, 2004, 07:15 PM
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

Quote:
Originally posted by chrispedersen:
I go the other way...

Quite!

Turmoil 3,
Luck 1
Drain 1-2
Growth 3

High Dominion. I will generally go sloth 3 as well.

The High growth helps to recover your income a bit, with a good dominion, it boosts food in surrounding terrains.

With Max taxes, I can generally build a Pan a turn - since I'm building so many, research is fine even with the drain.

600-700 naked girls a turn.. whats not to like?
hmmmmmmmm max taxes .
in the manual addenda stands you get -0,3 % pop per 10% tax above 100% . + it should increase unrest .
but i don't know if it is totally correct . so i will try it

what do you do to limit the supplyproblem ?
if the maenads were need not eat they would be really nice . you seem to have expierience with massmaenads
so a question :
if you have more maenads than supply and other troops too in the area which ones do starve first ?
only the maenads or perhaps your valueable summons ?
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  #14  
Old July 10th, 2004, 07:16 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

That one way to go. I just like to maximize my unobtrusivness. Playing maximum stealth, things like strong dominion act against you.

Also you can take harmful scales if you arent pushing the dominion outward. Most of your activity will be outside your candle-lit zone, and the bad affects will mostly affect anyone attacking your home province.

One of the things I like about this game is the lack of "the winning strategy" to find and then be done with it. There are tons of strategys. We all get one.
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  #15  
Old July 10th, 2004, 07:27 PM
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

Quote:
Originally posted by Gandalf Parker:

One of the things I like about this game is the lack of "the winning strategy" to find and then be done with it. There are tons of strategys. We all get one.
yep that makes dominion so unique and brilliant
in no other game i know are so many different strategies possible . and the ~30 nations if you count themes as nations too are well balanced .

there a no real bad choices almost every unit has a role in which it is good
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  #16  
Old July 10th, 2004, 08:54 PM
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

Quote:
Originally posted by Boron:
quote:
Originally posted by Gandalf Parker:

One of the things I like about this game is the lack of "the winning strategy" to find and then be done with it. There are tons of strategys. We all get one.
yep that makes dominion so unique and brilliant
in no other game i know are so many different strategies possible . and the ~30 nations if you count themes as nations too are well balanced .

there a no real bad choices almost every unit has a role in which it is good

Eh - there's been a handful of other games that also didn't have a single "winning strategy". The original classic MoM was one. The Age of Wizards games - they were certainly a bit more linear (especially the later ones) but you could also build your strategy around how you built your heroes, which units and magics you choose. Seems like Kohan was similar as well.

And yet - yes, there are "bad choices" in Dom2, where another alternative is always better. Independent commanders vice C'tis Slavemasters, for instance; some of the pretender choices, etc.
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  #17  
Old July 10th, 2004, 10:08 PM

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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

Quote:
Originally posted by Cainehill:
And yet - yes, there are "bad choices" in Dom2, where another alternative is always better. Independent commanders vice C'tis Slavemasters, for instance; some of the pretender choices, etc.
Those "bad" choices have a place, too: Psychological warfare. If all choices were always valid for some situation, there would be no obviously "bad" decisions that you could intentionally make to psych out your opponent, and make him think you are a fool. The entire point of these "bad" decisions is to deliberately make them, let your opponent see you make them, and convince him you are an incompetent fool.

The dumber they think you are, the funnier it is when you kill them.
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  #18  
Old July 10th, 2004, 11:29 PM
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Default Re: standard pangenea : usefulness of maenards ? or rely on blood ?

Quote:
Originally posted by Norfleet:
quote:
Originally posted by Cainehill:
And yet - yes, there are "bad choices" in Dom2, where another alternative is always better. Independent commanders vice C'tis Slavemasters, for instance; some of the pretender choices, etc.
Those "bad" choices have a place, too: Psychological warfare. If all choices were always valid for some situation, there would be no obviously "bad" decisions that you could intentionally make to psych out your opponent, and make him think you are a fool. The entire point of these "bad" decisions is to deliberately make them, let your opponent see you make them, and convince him you are an incompetent fool.

The dumber they think you are, the funnier it is when you kill them.

So how come we never see you taking the Lord of Gates, as psychological warfare?
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