.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old February 19th, 2001, 05:10 AM

Darwin Darwin is offline
Corporal
 
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Darwin is on a distinguished road
Default Rebelious Planets

I've noticed that when planets rebel and start their own empires, they are easily destroyed. They are at a severe disadvantage. I was thinking that maybe the new empire should get any ship or station, in orbit of their new homeworld. Maybe this would give them a better change to survive. Just wanted to run this by everyone, get opinoins before writing Aaron.
__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
Reply With Quote
  #2  
Old February 19th, 2001, 05:47 AM

Aussie Gamer Aussie Gamer is offline
Sergeant
 
Join Date: Jan 2001
Location: Brisbane, Queensland, Australia
Posts: 215
Thanks: 0
Thanked 0 Times in 0 Posts
Aussie Gamer is on a distinguished road
Default Re: Rebelious Planets

I am against this. It's better to leave it as is, as this is more balanced.

Later in the game, you can just more a ship into the system and ask for their surrender, thus gaining the world and any ships back into the empire of yours.
Reply With Quote
  #3  
Old February 19th, 2001, 03:42 PM

Triumvir Emphy Triumvir Emphy is offline
Corporal
 
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
Triumvir Emphy is on a distinguished road
Default Re: Rebelious Planets

a lot of people don't like it when the computer cheats, the way it is now is just fine.
__________________
Je maintendrai
Reply With Quote
  #4  
Old February 19th, 2001, 05:08 PM

Darwin Darwin is offline
Corporal
 
Join Date: Aug 2000
Location: Fairfax, Ok, USA
Posts: 73
Thanks: 0
Thanked 0 Times in 0 Posts
Darwin is on a distinguished road
Default Re: Rebelious Planets

How would it be Cheating?

__________________
Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
Reply With Quote
  #5  
Old February 19th, 2001, 05:32 PM

Triumvir Emphy Triumvir Emphy is offline
Corporal
 
Join Date: Jan 2001
Location: Dayton
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
Triumvir Emphy is on a distinguished road
Default Re: Rebelious Planets

because the computer gets resources that materialize out of thin air. it would be like beating down the computer and suddenly he gets 40 new ships from no where. some people don't like that. because this usually takes the place of a real AI in other games. SEIV has a pretty good AI to start with, so it doesn't need to rely on cheap tricks.
__________________
Je maintendrai
Reply With Quote
  #6  
Old February 19th, 2001, 06:18 PM
Baal's Avatar

Baal Baal is offline
Sergeant
 
Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
Thanked 0 Times in 0 Posts
Baal is on a distinguished road
Default Re: Rebelious Planets

I think that this would be a good idea. Giving the rebelling faction some ships and all. I mean what's so bad about a planet rebelling, you can just put it down. If it has ships it has some sort of chance. This would also make a good senerio. You are a rebelling planet at the edge of the empires border.

What would be even better, is if you are an unpopular leader, have whole systems rebel from you all at once. Like a coup detat. That would be even more fun because then you have another empire to deal with. Though the AI would have to be improved if the rebel empire had any chance of winning against empires like ours.

And an even bigger/better idea. Civil war. Have half of your empire rebel and go to war with you.

That's jut my 2 cents though.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:39 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.