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  #11  
Old June 19th, 2004, 09:58 PM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: AAR: Time of the Ice Giants

It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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  #12  
Old June 20th, 2004, 01:32 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
I don't see myself recruiting too many of the Woodsmen. Maybe a few here and there for flavor, but not as a base unit. They are not very cost effective.
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  #13  
Old June 20th, 2004, 02:00 AM

ioticus ioticus is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by sachmo:
quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
I don't see myself recruiting too many of the Woodsmen. Maybe a few here and there for flavor, but not as a base unit. They are not very cost effective.
I always buy them in huge amounts. Maybe that's why I lose so much?
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  #14  
Old June 20th, 2004, 02:03 AM

Norfleet Norfleet is offline
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Default Re: AAR: Time of the Ice Giants

Woodsmen can be good units with the right choice of blessing, but the primary obstacle to playing them as a bless strategy is that they are capitol-only. As such, your ability to deploy them in appreciable quantity can be somewhat hampered. Fortunately, at least their resource cost is relatively low.
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  #15  
Old June 20th, 2004, 02:27 AM
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Graeme Dice Graeme Dice is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
What's not to like about serpent dancers? They are cheap, come equipped with a magical poisoning weapon, are poison immune, and have very high defense. C'Tis has plenty of fodder to catch arrows, and can afford blessings fairly easily if it wants them. Woodsman are also great with many different blessings. Fire-9 gives them incredible offensive punch. Water-9 makes them much harder to hit, which is very important for giants. Nature nine gives them both 4 regeneration and berserk +4. In fact, with a nature 9 blessing, the woodsmen can be very tough opponents. They also have the advantage that they are cheaper in the long run than the other giant units thanks to the fact that they are sacred.
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  #16  
Old June 20th, 2004, 03:07 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Hmmmm...maybe I'll try a nice unit of woodsmen, and see how they hold up! Water 9, Earth 4. Should be an interesting combination!
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  #17  
Old June 21st, 2004, 03:19 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Turn 5
Late Summer, Year 1


Word had spread throughout the villages of the Forest of Gun of the power and magnificence of Rhyvinter. More and more villagers began to appear in at the daily devotions to his glory. When the late summer tax was collected, every man brought a little extra for the cause, and resulted in one hundred extra gold being collected. The gold would go a long way to helping the armies of Jotunheim spread their might throughout the land�

Treasury: 443
Income: 260 (+64)
Provinces: 5

Rhyvinter completed research in the field of Evocation. This would allow him to cast Slime and Cold Bolt in combat.
Research continued in Enchantment and was started in Conjuration.

At Temigila, Godzilla Blitz and his small force crushed a mixed force of heavy infantry and militia backed by a handful of archers. They suffered no casualties.

The Farseer Mountains also saw a battle, also. Visbur and Farbaute attacked a small force of about one hundred light infantry and archers on a field before the main pass into the mountains. The blessings of Rhyvinter granted extraordinary speed to the sacred units, and they quickly flanked the light infantry, slaughtering the archers wholesale. When the main force of giants charged the infantries line, the humans found themselves surrounded. They fought bravely, but the outcome was never in doubt. The Farseer Mountains were now under the dominion of the Jotun.

Both new provinces reduced taxes to 20% to quell the unrest there.
The new Jotun scout Horvan was sent north to scout the unknown lands in that direction.

Godzilla Blitz the Jarl was ordered to attack the province of Arn, north of Jotunheim.

Visbur and Farbaute were also to attack north, into the Forest of Gila. It was said to be a land of death, but it was also said that fate would smile on those who survived there.

50 gold was spent to entice Dagan, the mercenary sage, to join the Jotun cause.

A Gygja was recruited in Jotunheim, as was a Woodsman and two Spearmen. A human scout was recruited in Temigila.

In Temigila, Forest of Gun, and Worshin, the air began to turn colder. The dominion of the Jotun pretender god was spreading.
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  #18  
Old June 23rd, 2004, 04:35 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Turn 6
Early Fall, Year 1


In Ard, a legend was born. The Jode Godzilla Blitz led his small force of giant giants against two hundred local militia and heavy infantry. On the open field the two forces squared off. The giants were not expecting such a large force, and they were outnumbered by more than ten to one. Some of the giants began to panic, but Godzilla Blitz would not be swayed. He pulled off his tunic from beneath his great chain hauberk. The tunic bore the symbol of Rhyvinter. He said a prayer over it, and tied it to the end of a tall spear. He then held the spear with the tunic tied to it high over his head.
�Behold the banner of Jotun! Look upon this banner and let the power of Rhyvinter fill you with courage! Do not fear these men!� he shouted as he waved the banner back and forth.
His men were sparked to action. They charged the line of militia, bellowing war cries as they came. The militia broke and ran, leaving the commanders and few heavy infantry to fight for their lives. It was over when the giants reached them.
After this battle, the name of Godzilla Blitz spread throughout the Jotun lands. His banner would be a symbol for the might and bravery of the Jotunheim.


Treasury: 223
Income: 292 (+32)
Provinces: 7
The Forest of Gila and the province of Ard fell to Jotun. The taxes were lowered to help restore order in the newly captured lands. In Ard, the villagers reported having seen the armies of Man in the neighboring province of Ermithia. Godzilla Blitz quickly sent word to Rhyvinter of this development. Fomiraghist the scout was ordered into the province to gather information. Godzilla Blitz was ordered to return to Jotunheim to gather more forces to face Man.

Dagan, the Mercenary Sage, joined the Jotun cause for a period of three months. He joined Rhyvinter and Jord in researching spells in Jotunheim.

Kingfc22, the Gygja was recruited in Jotunheim. Rhyvinter immediately ordered him and Jord to summon undead troops that Kingfc22 would lead into battle.

The research in Enchantment was completed. Research continued in Conjuration and began in Thaumaturgy.

Farbaute and Visbur moved toward Pholothras, a hot, dry province neighboring the forest of Gila.

Ard and Temigila spent a good amount of gold increasing their defenses. These two provinces bordered the lands of Man, and so would be the first line of defense against them.

Another scout was recruited in Temigila. Two Jotun Spearmen were recruited in Jotunheim.
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  #19  
Old June 23rd, 2004, 02:46 PM
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Unknown_Enemy Unknown_Enemy is offline
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Default Re: AAR: Time of the Ice Giants

Hi Sachmo !

Good read, but I want more turns to see how do you fare versus ermor (my personal doom).

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Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
�a ! �a ! Cthulhu fhtagn ! Cthulhu fhtagn !
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  #20  
Old June 23rd, 2004, 03:00 PM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Good to see you over here in the Dominions II forum, UE!

Yes, I was hoping to find ermor early, before they rip the world up too badly. I'll have to keep my priest content high to face them.
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