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  #11  
Old June 10th, 2004, 07:16 AM

Thedrellum Thedrellum is offline
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Default Re: MP Game - Full HowtheGodsKill

I'm interested in playing, but have a question. With the demo for Dominions One you could still play in on-line games, but your research and unit choices were cut rather short. Is that still the case with Domininions II or does it require the full Version?
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  #12  
Old June 10th, 2004, 07:44 AM

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Default Re: MP Game - Full HowtheGodsKill

Demo is now incompatible with the MP games since Demo is stopped to the 2.08 Patch, and games are 2.12.
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  #13  
Old June 10th, 2004, 07:55 AM

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Default Re: MP Game - Full HowtheGodsKill

That's what I feared. Which means I'll go post for any demo-wielders out there until I scrape up funds.

Thanks for the quick answer.
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  #14  
Old June 10th, 2004, 09:10 PM

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Default Re: MP Game - Full HowtheGodsKill

Quote:
Originally posted by Reverend Zombie:
We have 8 players, so this is your official notice that the game is starting in 24 hours. You will have 12 hours after that to get your first turn in.

We can take one more player if someone cares to join before start, but I am capping at 9 players max for this game.
I'll grab that spot and play Arco, if that's OK.

Mark
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  #15  
Old June 10th, 2004, 09:13 PM
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Reverend Zombie Reverend Zombie is offline
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Default Re: MP Game - Full HowtheGodsKill

Quote:
Originally posted by Mark the Merciful:
I'll grab that spot and play Arco, if that's OK.
Mark
It is.
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  #16  
Old June 11th, 2004, 01:59 AM
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Default Re: MP Game - Full HowtheGodsKill

We have 8 players, so this is your official notice that the game is starting in 24 hours. You will have 12 hours after that to get your first turn in.

We can take one more player if someone cares to join before start, but I am capping at 9 players max for this game.
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  #17  
Old June 11th, 2004, 02:57 PM

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Default Re: MP Game - Full HowtheGodsKill

I seem to have the wrong pretender. I assume it is too much of a pain to restart?
(It bugs me that you cannot check what pretenders are except by starting a game). It it has a theme I have never used, & I have no idea if my pretender synergises but might be OK.

Pickles
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  #18  
Old June 11th, 2004, 03:18 PM
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Default Re: MP Game - Full HowtheGodsKill

Well, only Cohen has taken his turn, so if you hurry and set yourself to anonymous, so I can stop the game, then kick you, you can reload your pretender without too much hassle.
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  #19  
Old June 11th, 2004, 03:21 PM
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Default Re: MP Game - Full HowtheGodsKill

Actually, I am not sure that the procedure I mentioned will work on a game-in-progress, but we can try.

Will it kill you to play with this Pretender, if you are stuck with it?
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  #20  
Old June 11th, 2004, 04:04 PM
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Default Re: MP Game - Full HowtheGodsKill

Pickles,

More folks have been taking their turns, so it is going to become an increasing hassle to restart in order for you upload a new Pretender.

I'd rather not do anything to kill the momentum of a game that is getting started...so I ask again:

can you live with your current Pretender?

[ June 11, 2004, 15:05: Message edited by: Reverend Zombie ]
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