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  #11  
Old March 23rd, 2004, 04:56 PM
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Tricon Tricon is offline
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Default Re: Should I make commander with 4 holy a prophet?

It depens on the nation, of course, but usuually I go for holy 5. Smite is a good spell, even if there are a few misfires. Having 2 smiters with some cannonfodder, is really nice. However, in the long run fanaticism is the more important spell (in my games at least).
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  #12  
Old March 23rd, 2004, 06:46 PM

Master Shake Master Shake is offline
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Default Re: Should I make commander with 4 holy a prophet?

I always go for Holy 5 if the nation allows it (i.e., having a holy-4 recruitable unit). Early game against indy provinces, smite is very effective.

Pythium with a holy-5 arch theurg and a dozen heavy infantry can take out some serious indy provinces. Yes, Smite does seem to miss occassionally, and is resisted occassionally, but it costs little or no endurance, and hits quite frequently. Against an indy heavy infantry squad, a bLast of 4 or 5 smites is often enough to cause a rout.
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  #13  
Old March 23rd, 2004, 07:54 PM
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Argitoth Argitoth is offline
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Default Re: Should I make commander with 4 holy a prophet?

I've currently done three different c'tis strategies which all require a different unit to become a prophet.

-I made a Shaman a prophet to cast body etheral and luck on my super combatant and so that he wouldn't die from a stray arrow.

-I made an Assassin a prophet so he could preach in provinces before my immortal pretender got to it.

-I made a Lizard King a prophet to gain smite to take on calvary provinces. Smite is very effective on independence and gets your prophet lots of experience and heroic abilities.


Just reallllllly depends on what you have availible. In my case, it only had to do with how to expand. (except for my immortal pretender who I used for the whole game)

-Shaman was for a super combatant
-Assassin was for an immortal
-Lizard King was for the ability of weak armies to take over calvary-filled provinces

(some editting was involved)

[ March 23, 2004, 18:17: Message edited by: Argitoth ]
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  #14  
Old March 24th, 2004, 06:53 AM

Scott Hebert Scott Hebert is offline
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Default Re: Should I make commander with 4 holy a prophet?

Quote:
Originally posted by Argitoth:
I've currently done three different c'tis strategies which all require a different unit to become a prophet.

-I made a Shaman a prophet to cast body etheral and luck on my super combatant and so that he wouldn't die from a stray arrow.
Erm... how does making someone a prophet help with casting spells? I understand the HP gain idea, but is there some kind of magical bonus as well?

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  #15  
Old March 25th, 2004, 02:14 AM

Psitticine Psitticine is offline
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Default Re: Should I make commander with 4 holy a prophet?

A Prophet is permanently Blessed, so if his/her/its Pretender has the appropriate magic, the Prophet might gain Wind Shield, Reinvigeration, Regeneration, etc. I'm not sure if that's what is being referred to however, and other then that, I can't think of any spell-casting benefit prophethood would bring, aside from the built-in boost to Holy/Unholy magic.
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  #16  
Old March 25th, 2004, 02:37 AM
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Default Re: Should I make commander with 4 holy a prophet?

Nooooo, like this:

Shaman = Prophet = High HP.

High HP = Doesn't die from single arrows

Single Arrows = Rare to hit prophet in the first place (but it always happenes at least once before I want it to)

[ March 25, 2004, 00:39: Message edited by: Argitoth ]
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