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  #11  
Old February 11th, 2004, 07:41 PM

licker licker is offline
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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by ywl:
quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Norfleet:
One way to rake in the blood slaves is to strew any province with > 5K people with a scout or two hunting, and take the taxes down to maybe 70-80:
I find it hard to believe that a zero blood scout will hunt more effectively than a 1 blood mictlan priest with a dousing rod. Especially when that priest costs only twice as much per turn.
Priests are more effective. But there is no unrest if the scouts don't get any blood slaves. And they can't find too many each time, so the 70-80 tax rate take care of the unrest when that happened. So, you could in theory flood a moderate size with 4+ scouts and let them blood hunt. Collect the slaves only once in a few turns.

Scouts suck period. I find it hard to believe that it is more cost effective to use 4+ scouts than 1 decent mage with blood on them (and the dousing rod, which if I recall correctly doesn't help non blood powered commanders anymore). Beyond that your blood mage can switch to summoning demons when needed, the scouts can't do squat, well they have their value as scouts, but that's only useful outside of your provinces...

Scouts can be useful to ferry slaves from hunting commanders in provinces without labs though...
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  #12  
Old February 11th, 2004, 09:07 PM
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Default Re: Tips for finding blood slaves appreciated here

I've had those Telestic Animation statues go and find blood slaves !! Yes actually it was catching them.
--- how it happens who knows ---


example of how the statue goes blood hunting:

Statue sitting in an open field.
For some strange miracle a virgin lady walks by asking, " what are you doing?"

Statue says, " Aha... now you're captured to be used as a blood slave for our pretender. "

Virgin Lady says, " Get Lost Stupid statue ! " and she begins to walk away laughing.

Statue says, " Hey wait... if you stick around and just keep me company I'll take you shopping. "

Virgin Lady says, "Okay... and I'll tell you about all the gossip in my village plus my sister should be coming by soon where we can all gossip. "

********** two hours later ************

Imperial Guards of the pretender arrive to check on the statue.

Statue says, " Please kill them now... stop this torture.... AHHH ! "
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  #13  
Old February 11th, 2004, 09:08 PM

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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by licker:
Scouts suck period. I find it hard to believe that it is more cost effective to use 4+ scouts than 1 decent mage with blood on them (and the dousing rod, which if I recall correctly doesn't help non blood powered commanders anymore). Beyond that your blood mage can switch to summoning demons when needed, the scouts can't do squat, well they have their value as scouts, but that's only useful outside of your provinces...

Scouts can be useful to ferry slaves from hunting commanders in provinces without labs though...
Scouts have quite a few benefits over most nations blood hunters.

1.) They are not capital only. Any province with a Scout can make a blood hunter cheap and effectively.

2.) With the variance of the blood hunting process, 5 scouts (100 Gold) will hunt up more slaves than 1 Mictlan Priest, though it may be sporatic (meaning one or two turns you might get only a few, and another turn you could get 20+).

3.) Scouts are stealthy, most blood priests are not.

4.) Scouts can hunt in a province you are still taxing and not get unrest because of the variable system in which they are used. Thus if you want to have 1-2 scouts in every province 5k+ in population and set the tax to 90% you can do so, without reciving much in the way of a unrest hit. This also provides a way of hunting across your empire and not getting your blood hunting interrupted by a CotW or CotWild that hits your hunting provinces.

Scouts are far superior in my mind, as well as being able to blood hunt earlier. While getting and placing hunter with Blood Magic and Dousing Rods is something you do to increase your Blood Hunting Capability, more often than not, I'd rather just make a bunch of scouts in 3 or 4 provinces and make a new mage in my castle provinces.

[ February 11, 2004, 19:09: Message edited by: Zen ]
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  #14  
Old February 11th, 2004, 09:51 PM

licker licker is offline
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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by Zen:
quote:
Originally posted by licker:
Scouts suck period. I find it hard to believe that it is more cost effective to use 4+ scouts than 1 decent mage with blood on them (and the dousing rod, which if I recall correctly doesn't help non blood powered commanders anymore). Beyond that your blood mage can switch to summoning demons when needed, the scouts can't do squat, well they have their value as scouts, but that's only useful outside of your provinces...

Scouts can be useful to ferry slaves from hunting commanders in provinces without labs though...
Scouts have quite a few benefits over most nations blood hunters.

1.) They are not capital only. Any province with a Scout can make a blood hunter cheap and effectively.

2.) With the variance of the blood hunting process, 5 scouts (100 Gold) will hunt up more slaves than 1 Mictlan Priest, though it may be sporatic (meaning one or two turns you might get only a few, and another turn you could get 20+).

3.) Scouts are stealthy, most blood priests are not.

4.) Scouts can hunt in a province you are still taxing and not get unrest because of the variable system in which they are used. Thus if you want to have 1-2 scouts in every province 5k+ in population and set the tax to 90% you can do so, without reciving much in the way of a unrest hit. This also provides a way of hunting across your empire and not getting your blood hunting interrupted by a CotW or CotWild that hits your hunting provinces.

Scouts are far superior in my mind, as well as being able to blood hunt earlier. While getting and placing hunter with Blood Magic and Dousing Rods is something you do to increase your Blood Hunting Capability, more often than not, I'd rather just make a bunch of scouts in 3 or 4 provinces and make a new mage in my castle provinces.

Good points Zen, I'll still disagree that scouts are *better* blood hunters in general though. It does depend somewhat on what kinds of provinces you have, and what access to blood mages you have. Diabolical faith has a 90gp 1F1B mage for example, also useful for pumping out scads of Demon Jesters when needed.

The most slaves I've ever gotten with a Scout was 4, that was in a 10k pop province. Mostly my scouts get 2 or 3 slaves, and thats every 4th turn or worse. A 1blood with a dousing rod (and what true blood nation isn't going to employ those...) averaged 6 or 7 every turn. That equates to more than 4 scouts... Well that's my experience anyway, sure you can use scouts to blood hunt, and you may even be better off in the short run using them before you can muster up enough blood mages to do the work for you.

As to stealth... well I dunno, but for pure blood hunters I don't think stealth is really all that much of an advantage. There is something to be said for spreading your hunts, but I'm not convinced you get zero unrest hits for unseccusful hunts, in fact I'm pretty sure this isn't the case, I've had unrest up in provinces with scouts who were unsuccesful, perhaps not as much as if they were successful, but the unrest will still accumulate, and for a zero return at that.

Anyway, I overstated that Scouts suck (imagine that, hyperbole on a message board ) but I still think the case for them in lieu of blood mages is poor, then again, alot depends on the actual dynamics of the game and what you can and can't do
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  #15  
Old February 11th, 2004, 10:09 PM

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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by licker:
Good points Zen, I'll still disagree that scouts are *better* blood hunters in general though. It does depend somewhat on what kinds of provinces you have, and what access to blood mages you have. Diabolical faith has a 90gp 1F1B mage for example, also useful for pumping out scads of Demon Jesters when needed.
I agree that some nations (DF and Mictlan) have very decent blood hunters, that don't require as much work as scouts. But those are the only two nations who could do that, and they are limited by the fact they can only produce them in castle provinces. These nations are aided by the fact you can scout and use their own cheap blood hunters to ramp up a quick blood economy. In the early game, you need research as much as blood slaves. So this is the best of both worlds, then when you need to convert to a higher blood output you convert ~5 priests with dousing rod to your 5k+ province with 0% tax and watch the blood roll in.


Quote:
The most slaves I've ever gotten with a Scout was 4, that was in a 10k pop province. Mostly my scouts get 2 or 3 slaves, and thats every 4th turn or worse. A 1blood with a dousing rod (and what true blood nation isn't going to employ those...) averaged 6 or 7 every turn. That equates to more than 4 scouts... Well that's my experience anyway, sure you can use scouts to blood hunt, and you may even be better off in the short run using them before you can muster up enough blood mages to do the work for you.
I have found the opposite. I get anywhere between 0~7 with scouts. From my tests, a 1 Blood w/o Dousing Rod mage will hunt about as effectively as 3 Scouts. With a Dousing Rod it is between 5~6 Scouts. But this also accounts for constant unrest, so it's best to place your Blood, blood hunters in a 0% Tax province with others, while you let your scouts take slaves from numerous other interior provinces.

Quote:
but I'm not convinced you get zero unrest hits for unseccusful hunts, in fact I'm pretty sure this isn't the case, I've had unrest up in provinces with scouts who were unsuccesful, perhaps not as much as if they were successful, but the unrest will still accumulate, and for a zero return at that.
Unrest accumulates from unrest. So if you are unable to completely kill the unrest of a turn by tax or patrol, it will breed more unrest. So if you have a set tax rate that will not clear the unrest you currently have, produced by your current unrest, and will squelch the unrest caused by next turns blood hunts, you will accumulate unrest.

An unsuccessful blood hunt gives you 1 point of Unrest. So even if 5 scouts fail, you will only get 5 points of unrest, which will be cleaned by 90% taxes.


Quote:
Anyway, I overstated that Scouts suck (imagine that, hyperbole on a message board ) but I still think the case for them in lieu of blood mages is poor, then again, alot depends on the actual dynamics of the game and what you can and can't do
I agree. There is a fine line between the speed at which you get your slaves (for a sudden advantage by using Blood Summons/spells) or the steady income. I prefer speed, since that is my particular playstyle and because there is significant advantage to the speed of blood.

The main point of Scout blood hunting isn't for DF or Mictlan, but for other nations who have no ability to hunt for blood without sacrifice. Vanheim, Jotun, Abysia, etc. If you relied on your mages because of their cost to blood hunt, it would be far more pronounced than DF or Mictlan.

[ February 11, 2004, 20:10: Message edited by: Zen ]
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  #16  
Old February 11th, 2004, 10:27 PM

licker licker is offline
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Default Re: Tips for finding blood slaves appreciated here

"Unrest accumulates from unrest. So if you are unable to completely kill the unrest of a turn by tax or patrol, it will breed more unrest. So if you have a set tax rate that will not clear the unrest you currently have, produced by your current unrest, and will squelch the unrest caused by next turns blood hunts, you will accumulate unrest.

An unsuccessful blood hunt gives you 1 point of Unrest. So even if 5 scouts fail, you will only get 5 points of unrest, which will be cleaned by 90% taxes."

Are you sure about this? I was not aware that unrest produced more unrest, I thought that it was the tax rate (sites and other events nonwithstanding) that controled unrest. I'll have to pay more attention to this, but I've had provinces with ~10 unrest where I just left it at 100% tax and saw no movement in either direction...

Further I'm not sure that a failed blood hunt gives only 1 unrest, I'll have to check it more closely, but I seem to recall a ~4k province where I had 2 scouts blood hunting where the unrest would jump anywhere from 0-10+ on a given turn (even with both scouts unsuccesful), and this with the 90% tax. Granted I hadn't done a complete search to see if there may have been some site present...

I will try scouts out some more though, perhaps my test games where I employed them just were unlucky, or perhaps you've just been luckier There is flexibility for either system, and I do tend to augment my research abilities in other ways if I do plan on using my national mages to hunt early, then again to get to Blood3 and Const4 isn't all that difficult usually for early game
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  #17  
Old February 11th, 2004, 10:45 PM

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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by Zen:
quote:
Originally posted by licker:
Scouts suck period. I find it hard to believe that it is more cost effective to use 4+ scouts than 1 decent mage with blood on them (and the dousing rod, which if I recall correctly doesn't help non blood powered commanders anymore). Beyond that your blood mage can switch to summoning demons when needed, the scouts can't do squat, well they have their value as scouts, but that's only useful outside of your provinces...

Scouts can be useful to ferry slaves from hunting commanders in provinces without labs though...
Scouts have quite a few benefits over most nations blood hunters.

Assuming that by "most nations" you mean "nations/themes without a good blood hunter". (Unfortunately this includes Abysia at the moment. Warlock Apprentice would have been just what they needed - if he had been cheap and not capitol only instead of another big-ticket mage. Maybe in a future patch...)
Quote:

1.) They are not capital only. Any province with a Scout can make a blood hunter cheap and effectively.
I think you mean not *fortress* only. Diabolists and Mictlan Priests aren't capitol only either.
Quote:

2.) With the variance of the blood hunting process, 5 scouts (100 Gold) will hunt up more slaves than 1 Mictlan Priest, though it may be sporatic (meaning one or two turns you might get only a few, and another turn you could get 20+).
Mictlan Priests are sacred (half upkeep). Aside from this, I don't think 5 scouts will outperform 1 mictlan priest. Scouts fail a lot. Most of the time with 5 scouts, no more than one will find ANY blood slaves (IMX anyway). And more hunters means more unrest, even if they are unsuccessful.
Quote:

3.) Scouts are stealthy, most blood priests are not.

If you could hunt while sneaking (in enemy territory), then this would be useful; otherwise not. Anyone on hunt orders isn't sneaking if an enemy army happens to show up, and they're not going to live long enough to switch to sneaking.
Quote:

4.) Scouts can hunt in a province you are still taxing and not get unrest because of the variable system in which they are used. Thus if you want to have 1-2 scouts in every province 5k+ in population and set the tax to 90% you can do so, without reciving much in the way of a unrest hit. This also provides a way of hunting across your empire and not getting your blood hunting interrupted by a CotW or CotWild that hits your hunting provinces.

One mictlan priest in every province accomplishes the same thing.

A smaller number of more skilled hunters will always produce less unrest per slave found than a large number of unskilled hunters. Even if the unskilled scouts can match the blood mages' slave output through sheer numbers, slave hunting unrest is determined partly by slaves found and partly by number of searchers.
Quote:

Scouts are far superior in my mind, as well as being able to blood hunt earlier. While getting and placing hunter with Blood Magic and Dousing Rods is something you do to increase your Blood Hunting Capability, more often than not, I'd rather just make a bunch of scouts in 3 or 4 provinces and make a new mage in my castle provinces.
I almost never hunt with unskilled hunters - too much unrest for too few (often no) slaves. Only if I'm playing a nation whose blood mages are RIDICULOUSLY expensive (Pangaea, Vanheim, maybe Jotunheim) will I resort to hunting by the unskilled - and even then, only until I find independents or site-based mages or something like that.
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  #18  
Old February 11th, 2004, 11:09 PM

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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by Chris Byler:
Assuming that by "most nations" you mean "nations/themes without a good blood hunter". (Unfortunately this includes Abysia at the moment. Warlock Apprentice would have been just what they needed - if he had been cheap and not capitol only instead of another big-ticket mage. Maybe in a future patch...)
Most = All except for Mictlan, DF. Even BF ulm gets a better buy out of Scouts.

Quote:
I think you mean not *fortress* only. Diabolists and Mictlan Priests aren't capitol only either.
I ment castle, not capital. I think I mentioned later castle.

Quote:
Mictlan Priests are sacred (half upkeep). Aside from this, I don't think 5 scouts will outperform 1 mictlan priest. Scouts fail a lot. Most of the time with 5 scouts, no more than one will find ANY blood slaves (IMX anyway). And more hunters means more unrest, even if they are unsuccessful.
I have had different experiances. Perhaps it was because of the luck involved, but over an average of 100 turns, 3 scouts will perform equal to 1 Mictlan Priest w/o dousing rod +- 5 Slaves. I have only done the test twice. Once with Mitclan Priest and once with a Vanjarl (I wanted to see if there were any hidden bonuses for blood hunting based on nation).

This may not be very apparent, because of the variety of turns. You can go through a dry spell with scouts, but also you can go through a gold rush.

Quote:
If you could hunt while sneaking (in enemy territory), then this would be useful; otherwise not. Anyone on hunt orders isn't sneaking if an enemy army happens to show up, and they're not going to live long enough to switch to sneaking.
It was not intended to be while blood hunting. In my experience in most MP your are flooded with spells like HfH, CotW, CotWild, flying SC's or armies, stealth attacks, etc. Stealth on people outside of a castle is a significant advantage in my mind for a non-fighting utility unit simply because after they retreat (if you have set them to retreat) you could be cut off and die. Whereas when you retreat with a stealth unit, they go into 'hide' and can have the province taken out from under tham and be sitting on it.

Also once you're known to be using blood, or are a blood nation, you are more than likely to be scouted and attacked at your blood hunting provinces. With the exception of Jotun, most cast any province spells will knock out even 11ish PD. And most would cast 2 or 3 of the same spell in order to make sure your Blood Hunters are scattered and distracted and cut off a potential supply. And at times will cut you off of retreat to kill you (depends totally on the situation)

This may not be others experiences, which I freely admit, but it is nonetheless a very real threat in competitive MP with blood in my experience.


Quote:
One mictlan priest in every province accomplishes the same thing.

A smaller number of more skilled hunters will always produce less unrest per slave found than a large number of unskilled hunters. Even if the unskilled scouts can match the blood mages' slave output through sheer numbers, slave hunting unrest is determined partly by slaves found and partly by number of searchers.
This is assuming you can field a Mictlan priest for every province and take the significant hit to research that it would require in the early game where Blood is strongest. My arguements are not based on late game, have 6 castles being able to produce whatever you'd like, massive amounts of gold, no need for research, type of situations. But the more real situations of early game where you don't have the resources to do so or spread yourself that thin. Mictlan is not the issue, as scouts are only a bonus to them in their hunting. Unrest from scouts IMO is as managable as single priest, a few extra points of unrest doesn't really matter when you have the same situation where sometimes you don't catch very many slaves and thus your unrest rights itself.


Quote:
I almost never hunt with unskilled hunters - too much unrest for too few (often no) slaves. Only if I'm playing a nation whose blood mages are RIDICULOUSLY expensive (Pangaea, Vanheim, maybe Jotunheim) will I resort to hunting by the unskilled - and even then, only until I find independents or site-based mages or something like that.
Well that categorizes us by having different playstyles I have had massive success with scouts in the past and will continue to use them unless most nations are afforded a cheap blood hunter and I don't require research/forging/casting of that particular unit while at the same time having the advantages of the current system.

[ February 11, 2004, 21:10: Message edited by: Zen ]
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  #19  
Old February 11th, 2004, 11:12 PM
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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by tinkthank:
Anybody got any tips on how to get some nice blood slaves? Preferably scantily clad, and not too thin? Oh no sorry forget that.

I haven't been having much success. I send my catchers out to provinces with low income, so I can keep taxes down.
I haven't played Mictlan, but I tried Abysia with blood.

In fact, I tend to reserve a high population (which normally means high income) province for hunting. It makes sense that, the more people, the more slaves you will find. With this, hunting is OK - a Demonbred (Blood2) will find slaves most of the time, sometimes as many as 15, maybe 6-10 average. If you drop taxes to 0 or maybe 10-20%, a lone hunter should not be enough to drive up the unrest level (high unrest seems to make hunting less efficient). Yes, that means the province is lost for taxes, but if you've got something to do with all those slaves, it should be worth it.
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  #20  
Old February 11th, 2004, 11:27 PM
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Default Re: Tips for finding blood slaves appreciated here

Quote:
Originally posted by licker:
There is something to be said for spreading your hunts, but I'm not convinced you get zero unrest hits for unseccusful hunts,
You definetly do get unrest for some unsuccessful hunts.
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