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  #1  
Old February 3rd, 2004, 07:33 PM

IKerensky IKerensky is offline
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Default Bow Balance

I read that bow doesnt add strenght of wearer, is it true ?

Because I understand for the XBows, but for the bows, this is unrealistic and seems a bit too much. Especially given the frequent miss and the FF that already plague archery unit.
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Old February 3rd, 2004, 07:38 PM
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Default Re: Bow Balance

This does not matter as long as you do not have archers of different strength. Currenly only longbowmen are stronger and their bows do more dmg as it is.

If we would add str we would give the bows a -2 dmg to compensate. This would not make any difference on the game. Do you believe that bows are too weak in general?
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Old February 3rd, 2004, 07:47 PM

Targa Targa is offline
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Default Re: Bow Balance

If strength were to be added, the friendly fire issue would kill more of your units.

Quote:
Do you believe that bows are too weak in general?
I like them the way they are.

Technically though, strength shouldn't make any difference. A bowman would not be a bowman unless he was strong enough to draw the bow back all the way. The bow design is what limits its potential for damage, not the strength of the user. ie: a bow with a 100 lb. pull will do the same amount of damage regardless of the strength of its wielder, as long as he is capable of drawing it back fully.
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Old February 3rd, 2004, 07:48 PM

IKerensky IKerensky is offline
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Default Re: Bow Balance

Well I have decent result with long bow... except against armored unit wich is somewhat weird... because historically longbow where the Knights killer not the too slow crossbow...

Things that could help is to add a chance to hit the horse

Bow weakness strike me when I compared the composite, long and current bow. then I look at a basic shortsword and saw his damage range to be from 5 + 10 strengh = 15 + 2D6* so they are basically better than any bow.... wich is somewhat surprising ....

What also is annoying is that bow already are weakened by their great miss rate at medium/long range so it seems balancing enough.

Also keep in mind that bow user strength DID greatly affect the weapon damage capability.
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Old February 3rd, 2004, 07:59 PM

Bowlingballhead Bowlingballhead is offline
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Default Re: Bow Balance

Bowmen are almost universally cheap, however. I have discovered, through playing around with Caelum, that bowmen are rather effective in larger hordes. Since you can buy ten times the bowmen you can any powerful melee unit, this is quite possible. Their inaccuracy does make them difficult to mix with melee units, which is a shame.

In my modding experiments I also discovered that morale checks are caused merely by being shot AT, not just by being hit. Fire enough arrows, and you can send low-morale units fleeing without a single arrow hitting its mark. This became clear because my multilaunchers (deliberately) can't hit the broad side of a barn.
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Old February 3rd, 2004, 08:07 PM
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Default Re: Bow Balance

Massed bowmen in back; cheap or tough units in front. When playing T'ien Chi, for instance, early on I used masses of cheap and ethereal Dispossed Spirits to stall enemies and had my bowmen fire volley after volley into the melee. Works even better with Wind Guide, and while Flaming Arrows will hurt your chaff too, chaff's meant to be cheap.
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