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  #11  
Old January 30th, 2004, 04:34 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Modding Questions

#clear doesn't work, but if you add new equipment it replaces the old one. Also the hero will keep the name it had, so it will be "hero name" the "unit name", I.E. "Rhianne the what-ever-you-named-your-unit" if the Ulmish hero 381 is edited.

[ January 30, 2004, 14:35: Message edited by: Teraswaerto ]
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  #12  
Old January 31st, 2004, 05:43 AM

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Default Re: Modding Questions

Okay, new question! How do I dig out the game's unit icons to edit? Obviously, people are doing so. It would make my life much easier to edit rather than make them all up from scratch, and I didn't see any files that were obviously images in the game directory. Maybe I just didn't know what I was looking for.
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  #13  
Old January 31st, 2004, 08:43 AM
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Default Re: Modding Questions

Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
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  #14  
Old January 31st, 2004, 08:58 AM
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Default Re: Modding Questions

Taking a screenshot from the game is the easiest way to "rip" existing sprites from the game. The hard part is sizing them correctly inside whichever graphics editing program you use to edit the sprites.
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  #15  
Old January 31st, 2004, 04:03 PM
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Default Re: Modding Questions

Quote:
Originally posted by Teraswaerto:
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
Would the screenshot be taken zoomed up during battle or just a screen shot in the unit recruit? or having 1152x768 full screen and THEN taking the screenshot?
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  #16  
Old January 31st, 2004, 04:36 PM
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Default Re: Modding Questions

Quote:
Originally posted by Argitoth:
quote:
Originally posted by Teraswaerto:
Taking a screenshot of the unit & pasting that to a graphics program is the only way really.
Would the screenshot be taken zoomed up during battle or just a screen shot in the unit recruit? or having 1152x768 full screen and THEN taking the screenshot?
I would say the easiest might be to use the AllView game (which has all the units in the game available for viewing) then use the formation command. That view seems about the right size and there is only one background color to mess with.

You might also set the games graphic settings different. Such as low-res and 100% non-traparent screens

Doing a battle would help you get the second sprite for combat but usually if you are going to edit it anyway the combat move isnt that hard to do. Just turning an arm or something. I would just use the first sprite and create the second by cut-n-paste
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  #17  
Old January 31st, 2004, 06:56 PM
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Default Re: Modding Questions

It's best to use the method I detailed in another thread, namely, set the opacity to 0% and use a custom, 2-province, all-black-with-2-white-dots tga file for your map. If you pm me your email address, I will email you the "BlackUnitView" tga and map file.
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  #18  
Old January 31st, 2004, 08:16 PM

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Default Re: Modding Questions

So I'm starting from scratch. Peachy. Well, this just became a longer project. Thanks for letting me know so promptly, though, guys!
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  #19  
Old February 2nd, 2004, 04:41 AM

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Default Re: Modding Questions

'sprnbr too high for this file'.

That is the error message I get when I start my game - right as I click on the appropriate nation for the first time.

Can anyone help me understand what this means? I can't fix it if I don't know what's wrong.
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  #20  
Old February 2nd, 2004, 04:48 AM
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Default Re: Modding Questions

Im guessing sprnbr refers to Sprite Number.
Do you have other mods running at the same time? Try turning them off.
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