Game balance suggestions.
Ok, since everyone has probably spent few sleepless nights with the full Version already they've probably noticed some game balance problems that need to be, if not fixed, at least noticed. So, please post them here. Shrug, I suppose I got a few, too.
1. Give more medium infantry strategic move of 2. Okay Pythium legionnaires and Arco hyapists already got this but for example pan satyrs lack the ability (which is crippling for the pan as a nation as they _need_ to be able to move fast) and wear lighter armor and certainly have more speed and stamina than that aforementioned. Heavy infantry is still a no-brainer but I'd easily consider giving up some prot for that strategic move so please give us the choice.
2. This has been discussed earlier but I'll still bring it up: Tune Order/Luck balance. Reduce the income to 2-3%(and possibly make it kill off some unrest in case someone wants to overtax) and eliminate the modifier to random event frequency or something like that. Just anything to make options other than order/misfortune viable.
3. Paralyze and Mind BLast seem to be a bit broken. They're slightly too hard to resist and the paralyze time is far too long. I have yet to see anyone snap out of paralysis (prior to dying, that is).
4. Elemental magic seems to have gotten the shaft in Dom2. Water still got little going for it. Removing the fire requirement for acid spells and adding some decent amphibious summons and items would go a long way in actually making it useful. I recall that the devs were hesitant to add new spells/units but I hope that doesn't include the requirements.
__________________
Veni Vidi Visa - I came, I saw, I did some shopping
|