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  #11  
Old November 22nd, 2003, 10:47 PM
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Default Re: Which indy units do you like to build?

I wanted to vote for more than 7 or 8 in both archer and melee categories (e.g., I would use any armor type of the shortbow and crossbow types, and others), and a couple I hadn't really evaluated yet.

Why did you limit the number of selections to fewer than the number of choices?

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  #12  
Old November 22nd, 2003, 10:49 PM
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Default Re: Which indy units do you like to build?

Heh. I'm the only one who has voted for Tribal Warrior! You guys are missing out on some super bargain-basement cannon fodder!

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  #13  
Old November 22nd, 2003, 10:50 PM

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Default Re: Which indy units do you like to build?

I just love nightmares, and I usually build a fort in a feudal kingdom if I don't have a good cavalry myself. Feudal provinces are usually rich so it's good for the economy as well, and I'm a big cavalry warfare fan. I also build a fort in amazon provinces failry often, since I want to have an access to their sorceresses secured, so I might as well recruit a few of their sacred troops if I can afford them along the way. I tend to find all other indie troops fairly unattractive, as I like to adjust to the style of the nation I chose for the most part.
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  #14  
Old November 22nd, 2003, 11:53 PM
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Default Re: Which indy units do you like to build?

Quote:
Originally posted by PvK:
Why did you limit the number of selections to fewer than the number of choices?
Just to irritate you=)

The real reason is this: I wanted the poll to reveal the BEST standard indy units, not every single unit people might build under any circumstance. I have never been in a situation where my resources or gold allowed me to build every single type of unit that was available, so I kind of wanted the poll to show which ones they would choose if they had to make a choice, not which ones they consider useful at all.

So, I like all 3 crossbow types. But GENERALLY, I choose the medium crossbows, even when all three are available... and even if I try to make heavy crossbows, they tend to be irrelevant because I have too few of them to even bother sending a commander to pick them up. Whereas if I had allowed unlimited choices, I would have marked all three, which would have yielded less information, IMO.
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  #15  
Old November 23rd, 2003, 05:55 AM

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Default Re: Which indy units do you like to build?

Just to prove that even commies vote I answered your poll Saber.

I voted for the lightest form of shortbow as the only archer I'm likely to build (Hoburgs and Longbow are good enough to kill my own troops while Shortbow are so hopeless they only kill crappy indie troops and the few lighter armed targets you really need to take down - like Serpent Dancers.

I voted for one of the close fighters because you made me. The computerised voting system is rigged - we must be in America!

The 15 prot HI got my tick and I have build them on desperate occasions but the truth is I don't really like building indie's. My advice to many of those who took the poll is to build less inde's - I never realised they are so popular.

cheers

Keir
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  #16  
Old November 23rd, 2003, 08:15 AM
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Default Re: Which indy units do you like to build?

Quote:
Originally posted by Keir Maxwell:
I voted for one of the close fighters because you made me. The computerised voting system is rigged - we must be in America!
Well, next poll (cavalry, leaders, and special units) will have a "none of the above" option=)

There are a few units that I think would be extremely useful... if only! Those are Villians, Woodsmen, Hoburg Militia, Burgmeister Guards, and land-based Shamblers. I never build any of them, except the Woodsmen (because of their 11 precision). What would make them useful:

Villians, Hoburg Militia, and Woodsmen: These are stealth units with no stealth commanders! I would love these things if the provinces included stealth commanders, costing less than ~3gp per unit (as opposed to the Druid, which costs 90 and leads 10, for 9gp per unit... and requires a temple and lab... crazy!). What's wrong with a 30 gold, 10 leadership (or 40 gold, 25 leadership) Chief Villian, Hoburg Militia Captain, or Woodsman Huntmaster?

Shamblers: The ones on land are amphibious, with no amphibious commanders! That makes NO sense. Sure, you might be able to find a water mage, but where there are Shamblers, there should be shambler commanders.

Burgmeister Guards: These are like heavy infantry, just not as good. Now if their resource cost scaled down a bit, and they consumed less supply than humans, I'd build them. Weel, if I could ever find them in a resource-rich province...

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  #17  
Old November 23rd, 2003, 08:27 AM

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Default Re: Which indy units do you like to build?

The only unit I build pretty much every game that is indy is ...


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  #18  
Old November 23rd, 2003, 09:00 AM
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Default Re: Which indy units do you like to build?

Quote:
Originally posted by PvK:
Heh. I'm the only one who has voted for Tribal Warrior! You guys are missing out on some super bargain-basement cannon fodder!
You know the problem with those guys? Low morale. They are cheap, low resource, and have high protection (6) for cheap, low-resource units. And they dual-wield! Sweet! Until you consider how Dominions combat works. Well, nobody knows how a morale check works, but still... they use daggers! So they get 2 morale checks, and possibly 2 damage with 2 more morale checks, every single time they attack - since virtually every unit has a longer weapon. Tribal Warriors against a Spine Devil or Atlantian spiny infantry (both hurt and poison short-weapon units) would not be pretty.

That's why militia carry spears... militia are worthless, but at least with a long weapon they can fight worthlessly rather fleeing worthlessly=)

If anyone combat-sims Tribal Warriors versus Light Infantry or Militia, I'd be interested in seeing the results. Right now, I would bet on the cheapest light militia (prot-3).
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  #19  
Old November 25th, 2003, 04:17 AM
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Default Re: Which indy units do you like to build?

Hmm. I admit this poll is imperfect, but I think I'll bump it anyway, until I get a few more votes - there should be at least 40 floating around, which will give more precise 2.5% increments.
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  #20  
Old November 25th, 2003, 07:50 AM
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Default Re: Which indy units do you like to build?

I don't buy Tribal militia to win battles with them - I buy them to soak up damage, instead of my good troops!

I don't even mind if they run away fairly quickly. In a huge horde of them, or in several small holds, they stay around plenty long in most cases - long enough to absorb lots of damage, which is my reason for taking them.

In fact, I like that they die quickly - it means it's easy to get rid of them when their usefulness has passed, which is usually only a few turns after I hire them.

What's great is that you can hire hordes of them in a single turn, and they can take blows that would wipe out your good troops otherwise, particularly when one is faced with something that can kill your usual best troops, like castle defenses, poison gas clouds, supercombattants, etc.

They are lame but they soak up lots and lots of firepower if you get them in bulk.



PvK

P.S. And as you mentioned, the dual daggers are actually not lame offensively against some foes. If the enemy can't kill 'em fast enough, the tribals can often do a good amount of damage.

[ November 25, 2003, 05:51: Message edited by: PvK ]
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