.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old November 6th, 2003, 11:17 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Re: Question about Ulm and iron faith

Quote:
Originally posted by Leif_-:
quote:
Originally posted by PDF:
[In the end IF Ulm looks unbalanced to me - or at least worse than standard Ulm, note also that you have to PAY for getting IF theme !
Blessable knights, however, are down right evil. Try a pretender with Death 6, Earth 6 or Nature 4, Earth 6 or a green dragon with Nature 9 - and base your initial game on blessed knights.
I agree with Leif on the general point. If you play the IF theme and don't abuse the whole sacred thing then I you are missing a big part of the advanategs of IF Ulm. Ulm IF is particularily magic weak so bless effects become a good substitute as you start with them (no need to rersearch them) and they are just like magic really. Also a pretender with powerful bless effects can make a good research at the start to get construction up.

Happy Metalling,

Keir
Reply With Quote
  #12  
Old November 6th, 2003, 12:01 PM

Karacan Karacan is offline
Sergeant
 
Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
Karacan is on a distinguished road
Default Re: Question about Ulm and iron faith

Many players stated in other threads that Ulm's speciality lies in heavy infantry... which I entirely disagree. I've always been a fan of the Black Knights, and blessed templars with the right dominion now finally don't suffer Ulm's major weakness: They can survive a few misplaced arbalest bolts.

Magic is for weaklings, have faith!
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
Reply With Quote
  #13  
Old November 6th, 2003, 12:09 PM
iRichard's Avatar

iRichard iRichard is offline
Private
 
Join Date: Oct 2003
Location: Home province
Posts: 20
Thanks: 0
Thanked 0 Times in 0 Posts
iRichard is on a distinguished road
Default Re: Question about Ulm and iron faith

I didn't see you quoted the forging ability of black priest.

Try a game with a difficult research setting. take iron faith (of course). god design : 3drain, 1growth, 3prod, 1order, 1misfo, strong dominion. leave research until you find a libray.

You'll have stronger armies (as long as you fight in your dominion).

For quick games it's a valid startegy, of course in a long term it may be less viable to bet on Iron faith.
__________________
Just don't dot it -- Nuke
Reply With Quote
  #14  
Old November 6th, 2003, 01:35 PM

Treebeard Treebeard is offline
Corporal
 
Join Date: Sep 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Treebeard is on a distinguished road
Default Re: Question about Ulm and iron faith

BTW, does anyone know if the constructs are considered holy units in the golem cult? That would make them very interesting.
Reply With Quote
  #15  
Old November 6th, 2003, 04:51 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Question about Ulm and iron faith

Quote:
Originally posted by Pocus:
I must say that as of now, I'm not that happy with themes. Many have a big potential, not necessarly in power, but in originality. But as of now, they are either underpowered, or not polished enough, with loopholes found in many places.
I think national themes and generic ones should be kept distinct, so you could pick one of each - eg, Serpent Cult + Water Cult for Pythium, Niefelheim + Heart of Winter for Jotunheim, Iron Faith + Ceremonial Faith for Ulm - all seem thematic.

About strictly national themes, I don't think Serpent Cult and Miasma are underpowered (well, about the former, it may look so when you compare it to the overpowered regular Pythium). Blood of Humans and Iron Faith certainly are. Anyway let's wait for a couple more weeks before forging opinions.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #16  
Old November 6th, 2003, 05:24 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Question about Ulm and iron faith

sure, and I think the MP frequency of these themes will be a good indicator on how they are balanced (or not). Because MP is a very competitive environment, where people make tests before playing.

I was a bit cooled down on theme, after having tried Blood of Human Desert Tombs, and then Serpent Cult. Serpent Cult is not that bad, but compared to regular Pythium dont stand in power. If themes are only there for SP, because they are underpowered, then it would be a pity.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #17  
Old November 6th, 2003, 05:28 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Question about Ulm and iron faith

Quote:
Originally posted by Treebeard:
BTW, does anyone know if the constructs are considered holy units in the golem cult? That would make them very interesting.
The description says cult constructs get more health when built in your dominion - how much more BTW? Is it dependent on dominion strength?. If you add holiness on top of that - wow! Now what kind of blessing would you prefer on a Crusher? A Golem? A Gargoyle? An Iron Dragon?
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #18  
Old November 6th, 2003, 05:34 PM

Treebeard Treebeard is offline
Corporal
 
Join Date: Sep 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
Treebeard is on a distinguished road
Default Re: Question about Ulm and iron faith

I don't think the bless bonus would meant much to a crusher (besides regeneration, which I doubt would be allowed). Possible astral would be good, for the extra MR, but that's about it.

Now, if the the HT bonus is similar to the one found in pretender and prophets, then it would be too strong IMHO.

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by Treebeard:
BTW, does anyone know if the constructs are considered holy units in the golem cult? That would make them very interesting.
The description says cult constructs get more health when built in your dominion - how much more BTW? Is it dependent on dominion strength?. If you add holiness on top of that - wow! Now what kind of blessing would you prefer on a Crusher? A Golem? A Gargoyle? An Iron Dragon?
Reply With Quote
  #19  
Old November 6th, 2003, 06:36 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: Question about Ulm and iron faith

Keir -- Agreed. Worse magic (through worse research) + fast, powerful sacred units => emphasize might even more.
The Templars are the high point of Iron Faith, so they should be exploited to the max with berserk or flaming weapons or reinvigoration or whatever-have-you.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #20  
Old November 6th, 2003, 06:44 PM

licker licker is offline
Captain
 
Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
licker is on a distinguished road
Default Re: Question about Ulm and iron faith

Quote:
Originally posted by Pocus:
sure, and I think the MP frequency of these themes will be a good indicator on how they are balanced (or not). Because MP is a very competitive environment, where people make tests before playing.

I was a bit cooled down on theme, after having tried Blood of Human Desert Tombs, and then Serpent Cult. Serpent Cult is not that bad, but compared to regular Pythium dont stand in power. If themes are only there for SP, because they are underpowered, then it would be a pity.
I have faith that the themes will get better balanced once the full game is out, and more people have a chance to fully explore them

Besides why not have a PBEM where each nation has to take a theme? A non-standard nation matchup or whatever you want to call it. Not every MP game has to be an open format

Anyway, there's always idiots like me who prefer to use the themes for 'personal' reasons, even if it would appear to be a disadvantage
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.