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October 29th, 2003, 11:55 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: 6-sided open-ended die
Spells were too hard to resist in Dominions, IMO... even if your troops had super-human resistance.
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October 30th, 2003, 12:14 AM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: 6-sided open-ended die
It's awfully hard to judge the MR issue without knowing how much of a bonus the various penetration items give. This is one of the hidden but key aspects of Dominions I would dearly like to know!
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October 30th, 2003, 12:32 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: 6-sided open-ended die
I don't have formula for MR rolls right here, but I'll post it tonight or tomorrow. It is essentially the same as Chris' Dom I description except that defenders who have power in the spell's magic path get a bonus to their defense.
I believe the penetration bonuses are listed in the items now. There are for most of them, at least, and I don't remember trying to chase down any missing ones when editing the items list.
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October 30th, 2003, 12:55 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: 6-sided open-ended die
Oh, if you or Chris know whether the attack/defense/damage/protection rolls are 1d6* or 2d6*, that would be helpful as well. I hate disseminating falsities.
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October 30th, 2003, 01:45 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: 6-sided open-ended die
They're all based on 2d6. The exact mechanics behind the combat system, right down to the Last detail, are in the manual. It was a primary focus to get the precise meaning and functionality of those stats clear.
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October 30th, 2003, 02:41 AM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: 6-sided open-ended die
Quote:
Originally posted by Psitticine:
They're all based on 2d6. The exact mechanics behind the combat system, right down to the Last detail, are in the manual. It was a primary focus to get the precise meaning and functionality of those stats clear.
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I want that manual! And it comes with the full Version of the game, too?
It looks like Dom I's obscure mechanics may be a thing of the past. I like that - it lets players focus on how to take advantage of the mechanics rather than how to figure out what they are.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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October 31st, 2003, 03:16 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: 6-sided open-ended die
Yup, comes with a bonus CD that includes a copy of the game and everything.
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October 31st, 2003, 09:06 AM
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Lieutenant Colonel
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Join Date: Apr 2003
Location: Nuts-Land, counting them.
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Re: 6-sided open-ended die
Psi, if you can confirm that these items (spell focus, rune smasher, ring of wizardry, ring of sorcery, the green eye) have their spell penetration clearly marked it would be cool!
Thanks in advance.
nb : I must have forgotten some, in the artefact class, but you get the idea.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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