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  #11  
Old September 30th, 2003, 06:59 PM

johan osterman johan osterman is offline
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Default Re: Gift of Reason

The visitors are still present, and they have branched out they now appear in at least one additional random event.
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  #12  
Old September 30th, 2003, 07:05 PM
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Nerfix Nerfix is offline
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Default Re: Gift of Reason

Do you love your work with Dominions II that much?
I mean, some of the developpers won't even bother to make the game stable, and you... all those nifty small and not so small additions...
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  #13  
Old September 30th, 2003, 07:18 PM

johan osterman johan osterman is offline
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Default Re: Gift of Reason

Not that I do any significant amount of actual work on dominions, I mainly sit around and complain, but it is the small additions that are the easiest and most fun to make.
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  #14  
Old September 30th, 2003, 07:34 PM
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Default Re: Gift of Reason

But your "complaining" has impact on the game, rigth?
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  #15  
Old September 30th, 2003, 07:38 PM

johan osterman johan osterman is offline
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Default Re: Gift of Reason

I certianly hope so.
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  #16  
Old September 30th, 2003, 07:52 PM

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Default Re: Gift of Reason

I was thinking about some random events that make changes to a province (don't think is possible in Dom I).

Like a rift in the ground that a deamon springs from. After that, the new site rift generates 1 Fire gem per turn...

Or a Treelord to wonders from the forest and plants an enchanted grove, then joins you if your pretender has at least one nature magic pick.
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  #17  
Old September 30th, 2003, 07:56 PM
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Default Re: Gift of Reason

@JO: I hope that Illwinter would use a tiny bit of all the things i have suggested them... Did you know that i made a windows icon for Dominions II, but Illwinter ended up using the same icon as the mac/linux/etc. Dominions II.

@Yojinbo:I kinda like those ideas.
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  #18  
Old September 30th, 2003, 08:05 PM

johan osterman johan osterman is offline
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Default Re: Gift of Reason

Nerfix: Illwinters problem is not lack of ideas, there are plenty of unused ideas floating around here in the illwinter home office. So unless your or anyone elses ideas are very useful, or both good and easy to implement they are not very likely to get implemented.

And yes, I know about your icon.
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  #19  
Old September 30th, 2003, 08:24 PM
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Default Re: Gift of Reason

I remember suggesting that magic sites that also double as forts should be discovered found.
You most be realy skillfull to not notice a 500 feet tall crystal in midle of a forest...
Any words on this?

[ September 30, 2003, 19:25: Message edited by: Nerfix ]
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  #20  
Old September 30th, 2003, 08:24 PM

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Default Re: Gift of Reason

while we are at it, I sent you a mail on your request about scripting extensions, and got no confirmation reading. Do you have it?
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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