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  #11  
Old May 11th, 2004, 11:01 AM
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Hok Hok is offline
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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

I thought you would be interested in a little experiment I did some time ago...

It worked only partially, but you could use some parts of it to your benefit.

Here's the post: Working on a Fuel Mod
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  #12  
Old May 11th, 2004, 05:27 PM

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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

Thx for that Hok
Will look at it when I get home after Army Drills tonight

Note: http://projectxstudios.com/forum_viewtopic.php?5.62
Latest Revision notes for the current Version of the PR (Pre-Release)
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  #13  
Old May 11th, 2004, 07:13 PM
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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

I would be happy to join the team and help you with any artwork or textures you need done. I can also put together promo videos and such.
I can also model but that isn't one of my best skills.

I don't have much experience modding Starfury, but I am happy to learn.

You can contact me using one of these:

Email: [email protected](this is usually filled with PBW turns)
MSNM: [email protected]
AIM: cwombat169
YAHOO: cwombat169
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  #14  
Old May 11th, 2004, 07:21 PM
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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

When I go to register on your site I am required to enter my birthday, but the boxes are set to large and I cannot use the year box and therefore am unable to register.
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  #15  
Old May 11th, 2004, 10:32 PM

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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

Ok, thx for letting me know about that

I have removed the requirement for it

Will have to remember to do abit of re-coding on the template
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  #16  
Old May 11th, 2004, 10:39 PM

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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

Quote:
Originally posted by Combat Wombat:
I would be happy to join the team and help you with any artwork or textures you need done. I can also put together promo videos and such.
I can also model but that isn't one of my best skills.

I don't have much experience modding Starfury, but I am happy to learn.
Right how it is, is that we need to get the models, artwork and textures sorted
Im happy to do the coding on my tod
But if you wanna do something yourself (ie. your own system, ship hardpoints, etc) Im more than happy to let you.

Moment you register on PXS let me know and I will add you to the team

[ May 11, 2004, 21:39: Message edited by: DeadZone ]
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  #17  
Old May 12th, 2004, 02:38 AM
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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

I'm registered
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  #18  
Old May 12th, 2004, 08:16 AM

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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

Welcome to the team on my behalf. I do some of the models and add their data files do Deadzone has just to edit them. However I'm extremely poor at making textures so I would appreciate any help on them. Check the following site if you're interested. It's a site where I put my models. Currently the DS-4 Wolf requires textures. The other ones are finished allready. So if you want to create texture for it I will send the files to you or add them to the site.

http://koti.mbnet.fi/dyards

Anyway, welcome!

Oh and another topic. I have a friend who also makes ship models. He often creates models which looks pretty "alien" so I'm going to try to convince him to join the team. He doesn't know how to add the ship to the game so I will do that part. I myself like to do the Terran (Human alliance) ships. (and bases)

[ May 12, 2004, 07:18: Message edited by: Exan ]
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  #19  
Old May 12th, 2004, 07:05 PM
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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

Email me the models you need textured in .3ds format if possible. I just emptied my email so there should be room.
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  #20  
Old May 12th, 2004, 09:32 PM

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Default Re: ***Official*** The Peoples Mod vPR-08.May.04

Ok. I sent the model to you. I just hope the email addres you had in your profile was the correct one. I started making slots, and other data for the ship but the problem arise when Lithunwrap doesn't want to cooperate anymore. It always saves the x file so that it cannot open it anymore again. Plus it cannot wrap the texture map on the ship. Annoying. I guess it's max's fault. I have to edit the max file and try to get that work.

Anyway, the model data is finished and I'm pretty sure it work. Still some scaling is required but I'm pretty sure that the hardpoints are 100% right.
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