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  #11  
Old October 20th, 2000, 08:47 PM

General Hawkwing General Hawkwing is offline
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Default Re: Satellites and CSMs in 0.99

quote:
Originally posted by Blue Lord:
I like the idea of puting Quantum Reactors on satelites. They'd be mobile resupply bases that you just dropp of.


IIRC a satelite has unlimited supplies, like a station, then you don't need a QR. Just merge them with the ship, wait a turn and unmerge. I'll take a closer look and get back to you.
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  #12  
Old October 21st, 2000, 03:53 AM

wingte wingte is offline
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Default Re: Satellites and CSMs in 0.99

quote:
Originally posted by General Hawkwing:
IIRC a satelite has unlimited supplies, like a station, then you don't need a QR. Just merge them with the ship, wait a turn and unmerge. I'll take a closer look and get back to you.


I tried this one and it does appear to work,, but,, it isn't picked up by the resuply minister so you are left manually watching your fleets and ships and moving them arround.. UUGGHH



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  #13  
Old October 21st, 2000, 08:22 PM
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Default Re: Satellites and CSMs in 0.99

Uh-oh. Allowing resupply via satellites... um, breaks things. If I understand correctly, you can do the following...

a) You can build satellites on turn 1, IIRC, even on low tech -- it's now "free" in the default setup.

b) Have one satellite bay per fleet. Store at least one satellite in it.

c) At the end of every move where you're running low on supplies, launch the satellites and merge fleets.

d) Then, at the beginning of next turn, pick up the sats (now you're at full fuel...) and continue on your merry way.

So, basically, you have an extremely low-cost, portable Quantum Reactor (Resupply level *5* IIRC, and it's not a cheap tech or component...) that you don't need to even research. It requires some MM, but only rarely -- you only need to do this when supplies, say, reaches the halfway point or so. Errrrrg.


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  #14  
Old October 22nd, 2000, 04:23 AM
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Master Belisarius Master Belisarius is offline
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Default Re: Satellites and CSMs in 0.99

Taqwus: although I can understand your argument, remember that you can use one ship as resuply ship, using a quantum reactor...
then you get the same effect without satellites.
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  #15  
Old October 22nd, 2000, 04:38 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Satellites and CSMs in 0.99

I've never been able to get a satellite added into a fleet. Bases, yes. This lets you give a base a "support squadron" that will never run out of supplies. But I have tried and have never got it to let satellites be included in a fleet. Have you _tried_ this yet? I'd be surprised if it worked.
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  #16  
Old October 22nd, 2000, 10:48 PM
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Jubala Jubala is offline
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Default Re: Satellites and CSMs in 0.99

I've tried with the 0.99 demo. It doesn't work.
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  #17  
Old October 23rd, 2000, 04:25 PM

General Hawkwing General Hawkwing is offline
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Default Re: Satellites and CSMs in 0.99

I see you managed to test this idea before I could. No it does not work. It makes sense that it would not due to size differences and as mentioned would greatly imbalance the game. Next time I'll test then speak.
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