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  #11  
Old September 6th, 2000, 11:39 PM

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Default Re: Things I don\'t like in Space Empires 4

Found a new one I don't like.. When I put a space yard ship into a fleet.. I lose tha ability to access it's construction que and it appears to stop building and will only do repairs.

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  #12  
Old September 7th, 2000, 12:56 AM
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Default Re: Things I don\'t like in Space Empires 4

Wingte: are you using a Space Yard component, or the Repair Bay?
I'm using ships with Space Yard component, and have not problems...

My complaint with the Space Yard, it's that the Space Yard component have a great size, and also, I don't like the limit of only ONE Space Yard per Ship/Base...
In SE4 I can not build a lot of ships at the same time, like I did in SE3: now is very costly to create 10 Space Stations with one Space Yard each one...
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  #13  
Old September 7th, 2000, 02:03 AM

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Default Re: Things I don\'t like in Space Empires 4

Every time MM does another SE the ship yards get worse and worse.

I loved SE2's build method.
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  #14  
Old September 7th, 2000, 03:03 AM

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Default Re: Things I don\'t like in Space Empires 4

quote:
Originally posted by Master Belisarius:
Wingte: are you using a Space Yard component, or the Repair Bay?
I'm using ships with Space Yard component, and have not problems...

I am sure that I am using the Shipyard. It is 400kts and barely fits in a cruiser.. I have determined that it will complete a build project that was started befor I added it to a fleet. But when it gose into the fleet, I can't add anything to the build que.


My complaint with the Space Yard, it's that the Space Yard component have a great size, and also, I don't like the limit of only ONE Space Yard per Ship/Base...
In SE4 I can not build a lot of ships at the same time, like I did in SE3: now is very costly to create 10 Space Stations with one Space Yard each one...



YEP!!!!! That was what prompted me to start looking at the Vehical Size File since that is where the other limits are set.



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  #15  
Old September 7th, 2000, 05:46 AM
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Default Re: Things I don\'t like in Space Empires 4

quote:
Originally posted by Master Belisarius:

In SE4 I can not build a lot of ships at the same time, like I did in SE3: now is very costly to create 10 Space Stations with one Space Yard each one...



Unfortunately SE4 can't support the SE3 method of ship construction queues (which was superior), however, it one can revert to the SE2 method, but I find that to be high on the cheese meter. Building 10 dreadnoughts in 1 turn isn't realistic, but building 10 of them at once and taking forever makes sense. In the Starfire gaming material there are space stations with 50+ space yards, each building a separate ship, and there is no way I can recreate that in SE4.
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  #16  
Old September 7th, 2000, 02:54 PM
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Default Re: Things I don\'t like in Space Empires 4

I hope that MM will some day get back to the good old space yards as in SE3.
I loved the space yards, I loved to move the ships to build around and making plans what would be better, repair this ship or that and don't build this because of the repairs or build the new one and repair later...
You got the point. Well, this is now missing, very much to my regret and I don't see why this was done. At least bring back the repair queues, I want to choose which ship is repaired first. Please!

And for the rest... good job, MM!
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  #17  
Old September 7th, 2000, 03:24 PM
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Default Re: Things I don\'t like in Space Empires 4

Wingte: I think that you have a bug in your hands! Report it to MM.

Mephisto and Noble: I must concur with you 100%.
The old SE3 shipyard queue was much better than SE4. Really I would like to know, why MM have changed it... Was one of the better SE3 features!
Also, I don't know anybody, who believe that the SE4 shipyard system is better than the SE3 shipyard system!
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  #18  
Old September 7th, 2000, 03:57 PM
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Default Re: Things I don\'t like in Space Empires 4

Wingte: I think that you have a bug in your hands! Report it to MM.

Mephisto and Noble: I must concur with you 100%.
The old SE3 shipyard queue was much better than SE4. Really I would like to know, why MM have changed it... Was one of the better SE3 features!
Also, I don't know anybody, who believe that the SE4 shipyard system is better than the SE3 shipyard system!
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  #19  
Old September 7th, 2000, 03:58 PM

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Default Re: Things I don\'t like in Space Empires 4

Master Bellisarius.

I liked the old system also more than the new.
But I understand the design reason behind the new system:
-component hit points
in SE3 every component had 1 HP. And 1 Space yard could construct/repair a certain amount of components per turn.

In SE4 components have different amounts of hippoints. To let a space yard construct 1 component per turn would mean in SE4 that you could construct a 1000 HP superarmor component in the same time as a level one cargo container with 5 HP.

You know what I mean?
So MM decides to develope an alternative in constructing ships.

Personally my credo is: Dont fix a unbroken system. So I think that it was a failure to change the construction system.

But who I am to critisize the MM gods?
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  #20  
Old September 7th, 2000, 04:28 PM

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Default Re: Things I don\'t like in Space Empires 4

Re: the space yard in a fleet. I can still access the build que from the ships list but I cannot access it from the tool bar on above the main screen. I can't decide if this is a bugg of a natural result of the way "fleets" are managed on the main screen.

RE: Space/Ship yards in general. There is absolutly no reason to not be able to build multiple sship yards on one planet.. This concept has been the mainstay of ship building since the dawn of shipbuilding. Take a place (planet) that is useless for almost anything else and build a huge industrial complex.

With regared to the Super Space Yards from SE III. There were some bugs with those. Hehe I found it pretty funny that I could put one of them at a warp point and build colony ships that would take off and colonize planets with a full load of colonists. I do still think I should be able to build these super yards,, but they should be required to be orbiting a planet or asteroid so raw material is available to do more than repairs. I was in the US Navy and I served on a repair ship. We could repair 7-8 ships at the same time. And some of those repairs could be accomplished while underway. IN SE III I could put a repair ship in the fleet and it would do repairs on multiple ships while the fleet was transiting to a new location. I don't seem to be able to do this at all in SE VI. The game specifically says "no building while moving" but I should still be able to do repairs while moving. True the fleet cannot move while any ship in it is damaged in such a way that it cannot move and to revisit an old suggestion, I should be able to tow other ships. Ok ,, force me to have to put a tractor/repulsor unit on at least one ship or build a specialized tow ship to do it, but let me be able to tow..



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