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January 13th, 2001, 05:42 PM
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Private
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Location: Hamburg, Germany
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Re: Remote minning
Still this is THE invention to get some value out of those research planets. I usually have quite a few and although I only use low ressource planets for research colonies it's still not necessary to let the ressources just sit there. Great strategy!
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January 13th, 2001, 08:00 PM
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Corporal
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Re: Remote minning
But remeber, to remote mine, the planet can't be colonized first. You'd have to drain it of minerals first, then colonize it and make it a research planet.
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January 14th, 2001, 04:38 AM
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Re: Remote minning
Yeeaah, I figured that out by now. Pretty stupid of me. It says it right in the remote miner's description that you can't mine colonized planets.
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January 15th, 2001, 10:54 AM
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Corporal
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Re: Remote minning
I think there is a way around decreasing values of planets by using religious tech adv. racial trait.One of the facilities there improves value of all planets in the system by 1, 2, 3 depending of Version.So with I you get no loss from RM, with 2 and 3 you actually get improvment.The other thing about RM is that it is not affected by appropriate racial characteristics (mining, farming, extraction).so if you are going for RM as you main source of resources (I'm trying to take that road) you could get points from there.I haven't checked does the system value improvement thingy works, but it seems t me that it should.
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January 15th, 2001, 11:02 AM
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Corporal
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Re: Remote minning
One other thing.I find tiny valuable world (rock, ice) very suitable for RM.My strategy is to colonize them, build SY and minning base (battlestation is minimum).This way I can have minning base up in 7-10 turns (depending on SY and robo-miner level used)level.I know that yardships could do this in same times (more or less) but idea here is to get RM Online fast without getting to much tech in the begining (only tech required is base const 2 for battlestation).
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January 15th, 2001, 11:15 AM
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Shrapnel Fanatic
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Re: Remote minning
Ok, let me get this strait. You build a Starbase at a planet, namely a research planet, and fill it with remote miners?
And as a result, it will mine the planet. Hum, sounds interesting. I will have to give it a shot.
Thanks for the tip. AI look out.
[This message has been edited by Atrocities (edited 15 January 2001).]
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January 15th, 2001, 11:37 AM
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Corporal
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Re: Remote minning
No I bulid a starbase on a tiny valuable planet and abandon that planet letting minning starbase to do the rest.The idea here is to use minimal technology invsetment to get desired effect (battlestation with 14 minning robots minning a mineral rich tiny world).
[This message has been edited by alasyr (edited 15 January 2001).]
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January 15th, 2001, 12:05 PM
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Lieutenant General
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Re: Remote minning
quote: Originally posted by alasyr:
I think there is a way around decreasing values of planets by using religious tech adv. racial trait.One of the facilities there improves value of all planets in the system by 1, 2, 3 depending of Version.So with I you get no loss from RM, with 2 and 3 you actually get improvment.The other thing about RM is that it is not affected by appropriate racial characteristics (mining, farming, extraction).so if you are going for RM as you main source of resources (I'm trying to take that road) you could get points from there.I haven't checked does the system value improvement thingy works, but it seems t me that it should.
I dont think you can do this, I think only one value improvement plant works per system or per planet.
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January 15th, 2001, 03:58 PM
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Corporal
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Re: Remote minning
Sorry, in my previous post about system value improvement facilities (SVI in further text) I wasn't precise enough.I did't mean putting 3 (as quatity) SVI in system but one of the either SVI I, II, III Version.Version I improves 1% per turn, II 2% and III 3%.So what I ment is if i put one SVI I system i get no decrease in values because remote mining decrease values of planet by 1 and SVI I increaces the same value by 1 thoroght the system, and SVI II and III improves the values of remote mined planets by 1, 2 (other planets by 2, 3).Hope this clears thing up.Still I haven't test this yet.
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January 16th, 2001, 01:23 AM
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Re: Remote minning
Sadly remote mining decreases the value of the planet/asteroid by 1 percentage point PER robominer. So with fifteen robos on one battlestation it takes only ten turns to suck the world dry.
Another drawback is maintenance for the battlestation. It will stay the same amount, while return from the mined planet will decrease with its value.
It's not possible to mine a colonized planet.
In total I give the battle station mining project no positive business report. Bad return on investment. You have to build the thing first, then after sucking the planet dry (or even sooner when maintenance outweihgs return) you'll have to scrap it losing two thirds of your investment.
For a battlestation with 15 robominers II:
Cost: Battlestation: 18 kt
maintenance(10 turns) 35 kt
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53 kt
Scrap_Value of Base 18kT * 0.3 = 5.400
Incomeformula: (Planet_Value / Number_Robominers) * (Robominer_Return * Number_Robominers) * (Planet_Value / 100 / 2)
( with (Planet_Value / 100 / 2) being the average mining value because of the decreasing Planet_Value )
For a Planet_Value of 150% and 15 Robominers II with a return of 700 each:
150/15 * 700*15 * 150/100/2 = 10 turns * 10.500/turn * 0,75 = 78.750
For a Planet_Value of 120
120/15 * 700*15 * 120/100/2 = 8 * 10.500 * 0,6 = 50.400
For P_V of 105 you only get 38.587,5
Totals:
P_V 150%: 78.750 - 53.000 + 5.400 = 31150
P_V 120%: 50.400 - 53.000 + 5.400 = 2.800
P_V 105%: 38.588 - 53.000 + 5.400 = -9012
(Sorry, I used German notation: thousands point and decimal comma)
So in the end you'll be way better off with Heavy or Medium Satellites. Less maintenance cost plus you can relocate the sats after one location is out of minerals.
[This message has been edited by Eisenhans (edited 16 January 2001).]
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