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  #11  
Old June 21st, 2004, 02:17 PM
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primitive primitive is offline
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Default Re: Retrofit Q

Is the one component a SY ?

There is a special rule prohibiting retrofitting SY components to non SY ships.
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  #12  
Old June 21st, 2004, 02:22 PM

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Default Re: Retrofit Q

Nope, it's actually just replacing a component with an upgraded Version of the same type of component.


Quote:
Originally posted by primitive:
Is the one component a SY ?

There is a special rule prohibiting retrofitting SY components to non SY ships.
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  #13  
Old June 21st, 2004, 02:33 PM
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Default Re: Retrofit Q

Quote:
Originally posted by alarikf:
I have had more than enough surplus resources to repair said components.
Just to point out, when retrofitting the game takes the cost of the refit from stores then adds your surplus after that. You may have enough "surplus" to replace resources used but it won't work if there are not enough resources in storage to pay for it.
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  #14  
Old June 21st, 2004, 02:36 PM

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Default Re: Retrofit Q

Hmmm...ok, well, this Last turn I tried refitting only one of the three ships at once...maybe that will work, if so, then I'll have a better idea of why, and it is probably the reason you state...

thanks,

Alarik

Quote:
Originally posted by Randallw:
quote:
Originally posted by alarikf:
I have had more than enough surplus resources to repair said components.
Just to point out, when retrofitting the game takes the cost of the refit from stores then adds your surplus after that. You may have enough "surplus" to replace resources used but it won't work if there are not enough resources in storage to pay for it.
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  #15  
Old June 21st, 2004, 03:53 PM
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Default Re: Retrofit Q

Let's just hope it isn't the infamous convert issue.

I once didn't understand why I couldn't retrofit ships when I had a multitude of resources in storage...
It turned out that one planet had a convert resources order on repeat, converted all orgs to rads, then it tried to retrofit, WHAT NO ORGS!! Cant't retrofit!
The resources from planets and trade then came in and when I open the turn it hasn't retrofitted and I have full resources in storage for all three resource types!!
I thought it was a bug, sen't it to Malfador Machinations and they told me to check my orders... a bit embarrasing..
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  #16  
Old June 21st, 2004, 04:59 PM

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Default Re: Retrofit Q

Question: how can a planet have repeat orders to convert resources?? I didn't think that was possible. is there some advanced way to give orders that I'm not aware of?

-Tim
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  #17  
Old June 21st, 2004, 05:17 PM

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Default Re: Retrofit Q

Nah, I don't have any resource conVersion tech yet...

Quote:
Originally posted by Ruatha:
Let's just hope it isn't the infamous convert issue...It turned out that one planet had a convert resources order on repeat, converted all orgs to rads, then it tried to retrofit, WHAT NO ORGS!! Cant't retrofit!...
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  #18  
Old June 21st, 2004, 06:56 PM
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Default Re: Retrofit Q

Quote:
Originally posted by primitive:
Is the one component a SY ?

There is a special rule prohibiting retrofitting SY components to non SY ships.
Actually I believe it is the other way around. It also applies to adding colony modules.

Quote:
No Retrofit Adding Of Spaceyards := True
No Retrofit Adding Of Colony Module := True
Quote:
Originally posted by Yimboli:
Question: how can a planet have repeat orders to convert resources?? I didn't think that was possible. is there some advanced way to give orders that I'm not aware of?

-Tim
It can only be done when playing a simultaneous movement game. The order is not carried out until after you hit end turn. So, it can be set to repeat, as with all other orders. In sequential movement games (default for single player), such orders are carried out instantly, so can not be set to repeat.

[ June 21, 2004, 17:58: Message edited by: Imperator Fyron ]
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  #19  
Old June 22nd, 2004, 03:43 AM

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Default Re: Retrofit Q

Ok, now I really am annoyed. for the third turn running I tried to retrofit. This time only a single ship, from one type of colonizer to another type colonizer, with the only difference being that single colonizer component. I had plenty of resources, was making a surplus and still had, in storage more than enough. WTF?

oh well. I'm about ready to give up on retrofitting...

thanks,

alarik
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  #20  
Old June 22nd, 2004, 05:27 AM
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Default Re: Retrofit Q

You cannot retrofit one colony module to another, at least in the default game. Refer to Fyron's post below to see the settings.txt entry.
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