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  #11  
Old June 2nd, 2004, 11:19 PM
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Droplede Droplede is offline
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Default Re: Point Defense question

Ooooh, fantastic idea, Ed! This would be a fun thing to play with.

/agitate on/ Hey! We want a "weapons destroyed on use" ability in SE5! Pretty please?!? /agitate off/

[ June 02, 2004, 22:20: Message edited by: Droplede ]
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  #12  
Old June 3rd, 2004, 09:32 AM

Paul1980au Paul1980au is offline
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Default Re: Point Defense question

Another thing to add to the SE5 wishlist or perhaps SE4 Version 2.
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  #13  
Old June 3rd, 2004, 09:39 PM
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Default Re: Point Defense question

'Weapons destroyed on use...'

Heck I would be happy if they add one shot, or weapons that would run out of ammo. Then you would have to either stock ammo for them, or reload them somehow...

Mainly a good idea for fighters and such. Launch big missile at target...return to carrier and rearm....

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  #14  
Old June 3rd, 2004, 10:35 PM

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Default Re: Point Defense question

Quote:
Originally posted by Puke:
i didnt work pre-gold, but its certainly worth checking again. I always wanted to have reaction-guns.
I know it didn't work in 1.84. I'd be surprised if it does in 1.91...
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  #15  
Old June 4th, 2004, 01:15 AM

Yef Yef is offline
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Default Re: Point Defense question

I don't think I have room in my designs for reactive armor.
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  #16  
Old June 4th, 2004, 06:07 AM
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Default Re: Point Defense question

About "weapon destroyed on use" - isn't it the same as "one shot gun", ie, weapon with reload rate of 30?
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  #17  
Old June 4th, 2004, 12:42 PM
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Default Re: Point Defense question

Quote:
Originally posted by aiken:
About "weapon destroyed on use" - isn't it the same as "one shot gun", ie, weapon with reload rate of 30?
That'd be a good way of simulating such a weapon.
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  #18  
Old June 4th, 2004, 05:09 PM
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Default Re: Point Defense question

Except that in this case, you need a repair ship before you can fire again.

Its more than just 30 combat turn reload its "at least one month, maybe more" reload
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