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June 2nd, 2004, 11:19 PM
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Corporal
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Re: Point Defense question
Ooooh, fantastic idea, Ed! This would be a fun thing to play with.
/agitate on/ Hey! We want a "weapons destroyed on use" ability in SE5! Pretty please?!? /agitate off/
[ June 02, 2004, 22:20: Message edited by: Droplede ]
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June 3rd, 2004, 09:32 AM
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Second Lieutenant
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Re: Point Defense question
Another thing to add to the SE5 wishlist or perhaps SE4 Version 2.
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June 3rd, 2004, 09:39 PM
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Re: Point Defense question
'Weapons destroyed on use...'
Heck I would be happy if they add one shot, or weapons that would run out of ammo. Then you would have to either stock ammo for them, or reload them somehow...
Mainly a good idea for fighters and such. Launch big missile at target...return to carrier and rearm....
Kana
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June 3rd, 2004, 10:35 PM
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First Lieutenant
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Re: Point Defense question
Quote:
Originally posted by Puke:
i didnt work pre-gold, but its certainly worth checking again. I always wanted to have reaction-guns.
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I know it didn't work in 1.84. I'd be surprised if it does in 1.91...
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June 4th, 2004, 01:15 AM
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Corporal
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Re: Point Defense question
I don't think I have room in my designs for reactive armor. 
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June 4th, 2004, 06:07 AM
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Major
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Re: Point Defense question
About "weapon destroyed on use" - isn't it the same as "one shot gun", ie, weapon with reload rate of 30?
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June 4th, 2004, 12:42 PM
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National Security Advisor
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Re: Point Defense question
Quote:
Originally posted by aiken:
About "weapon destroyed on use" - isn't it the same as "one shot gun", ie, weapon with reload rate of 30?
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That'd be a good way of simulating such a weapon.
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June 4th, 2004, 05:09 PM
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Shrapnel Fanatic
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Re: Point Defense question
Except that in this case, you need a repair ship before you can fire again.
Its more than just 30 combat turn reload its "at least one month, maybe more" reload
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