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June 9th, 2004, 09:12 PM
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National Security Advisor
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Re: Never ending PBW games because of Stellar manip
If you made some very-high-tech killer drones which use a lot of supplies, then you could have something to discourage fleet accumulations, because an expensive drone attack could threaten a fleet concentration, but would not be cost-efficient against moderate-sized fleets, because it would only be good for one battle (thanks to a high supply use - perhaps high supply use to move from sector to sector, which would eliminate the drone if it moved). Needs refinement and balancing, but perhaps it could address the mass fleet issue.
PvK
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June 9th, 2004, 10:34 PM
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Corporal
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Re: Never ending PBW games because of Stellar manip
What about modding the system shield to reduce system happiness, system intel, research, organics, rads, minerals, and if possible, production.
You'll have to think long and hard about using one of those, no?
How about it increases the chance of bad events in the system? (you are afterall playing with powers you can barely comprehend...muhahaha)
Or, it needs the power of the sun, so it's either sphereworld, or system shield?
Can you give facilities a maintenance cost? If so, make it a killer so that you can afford them for only a couple systems...
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June 10th, 2004, 02:17 PM
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Major General
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by clark:
What about modding the system shield to reduce system happiness, system intel, research, organics, rads, minerals, and if possible, production.
You'll have to think long and hard about using one of those, no?
How about it increases the chance of bad events in the system? (you are afterall playing with powers you can barely comprehend...muhahaha)
Or, it needs the power of the sun, so it's either sphereworld, or system shield?
Can you give facilities a maintenance cost? If so, make it a killer so that you can afford them for only a couple systems...
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Then you just make a warp net, closing of all your systems for free.
Paul1980au's suggestion of random warp openings seems good to me. (But it must come with a monthly cost of $5 )
[ June 10, 2004, 13:19: Message edited by: Ruatha ]
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June 10th, 2004, 03:50 PM
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General
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by clark:
Can you give facilities a maintenance cost? If so, make it a killer so that you can afford them for only a couple systems...
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You can in 1.91 by giving them a negative resource generation ability (in previous Versions you'd have to use the solar resource generation or regular extraction abilities which depend on odd factors like the number of stars and the planet value)... but the cost doesn't show up right in the planetary net resource production display
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June 10th, 2004, 04:19 PM
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Corporal
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Re: Never ending PBW games because of Stellar manip
Quote:
You can in 1.91 by giving them a negative resource generation ability (in previous Versions you'd have to use the solar resource generation or regular extraction abilities which depend on odd factors like the number of stars and the planet value)... but the cost doesn't show up right in the planetary net resource production display
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So here is an interesting (at least to me) thought, what if the system didn't have a space port, would it still take resources away? Or is it like cargo space (I think cargo space dosen't need a space port, but I could be mistaken)?
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June 10th, 2004, 04:45 PM
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General
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Re: Never ending PBW games because of Stellar manip
I don't know...
However, an idea I had when the facility was first introduced to the game (incidentally, I was opposed to its being included in the first place, precisely due to the possibility of "turtling") is to put the warp-blocking ability on a component instead of a facility, assuming that works - I never tried it! (Now that I think of it, it might work on a hull, too... remember the Interdictor Cruiser from Star Wars and Tradewars 2002? )
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June 10th, 2004, 04:46 PM
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Lieutenant Colonel
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by clark:
What about modding the system shield to reduce system happiness, system intel, research, organics, rads, minerals, and if possible, production.
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Clark, I also like the ability in the se4 v1.91 upgrade - that gives negative resource generation.
Your idea is a good one; perhaps a monthly usage of some rads, would do the trick on the system warp sheild
[ June 10, 2004, 15:51: Message edited by: JLS ]
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June 10th, 2004, 09:09 PM
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National Security Advisor
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Re: Never ending PBW games because of Stellar manip
This is a new 1.91 ability that actually reduces resources by a fixed number, and is not affected by planet richness, mining aptitude, resource scanners, robotoid factories, or anything else, correct?
PvK
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June 11th, 2004, 03:05 PM
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Re: Never ending PBW games because of Stellar manip
I believe so... not entirely sure about the robotoid factories or happiness, though, but I'd be surprised if they did affect it since the ability was created primarily for components, IIRC. However, there's a bug with that ability so that you don't get to see the amount produced or deducted in your budget window...
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June 11th, 2004, 03:11 PM
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Lieutenant Colonel
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Re: Never ending PBW games because of Stellar manip
Quote:
Originally posted by PvK:
This is a new 1.91 ability that actually reduces resources by a fixed number, and is not affected by planet richness, mining aptitude, resource scanners, robotoid factories, or anything else, correct?
PvK
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This is great PvK, check out the SJ mod. SJ is basing the economy on it.
As Ed says, you need to keep an eye on your resource totals at the top right of your screen - It is a fun idea and has a lot of potential
se5 potential
= = = =
SJ's MOD download
SJ MODS Thread
[ June 11, 2004, 14:29: Message edited by: JLS ]
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