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  #11  
Old February 29th, 2004, 02:15 AM
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Default Re: religious talisman and attack rating

Quote:
Originally posted by Phoenix-D:
The only reason to have combat sensors with the Talisman is in case it is destroyed in combat. But most times if the Taliman is destroyed the rest of the ship will soon follow, so you're better off saving the space.
I'm currently playing against the TDM-Modpack United Flora -- and the talisman is definitely the Last to go!
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  #12  
Old February 29th, 2004, 02:22 AM
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Default Re: religious talisman and attack rating

The talisment is a very powerful component, but it is ALWAYS adivisable to have multi tracking, EMC, and combat sensors on your designs.

Also Training is a good thing too.
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  #13  
Old February 29th, 2004, 02:25 AM

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Default Re: religious talisman and attack rating

ahh, sorry i meant combat sensors, I still use the multi sensors and other stuff!


also I didnt want to start another topic, but I am a bit confused, there are so many diffrent scanners wich all apprently do the same things, wich is the best?

Thanks
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  #14  
Old February 29th, 2004, 02:35 AM
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Default Re: religious talisman and attack rating

One is good for scanning for cloaked ships. I always use the most adavanced on my designs. That or Hyper Optics.

Really it is your choice. You should do a search for .... crap I don't remember the thread name. But iw as about Torpedos. I has a lot of excellent info in it about ship designs and such.
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  #15  
Old February 29th, 2004, 04:11 AM
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Default Re: religious talisman and attack rating

Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
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  #16  
Old February 29th, 2004, 04:22 AM
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Default Re: religious talisman and attack rating

Quote:
Originally posted by Randallw:
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
That's a good assumption. Fire up your training facilities. A fully trained ship in a fully trained fleet gives a +40% to your offense AND defense (specifically to the chances of hitting/being hit by direct fire weapons).

Slick.
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  #17  
Old February 29th, 2004, 04:24 AM
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Default Re: religious talisman and attack rating

Quote:
Originally posted by Randallw:
He has superior aggresiveness and defensiveness while I'm only average.
In that same PBW game, I am also at war with the Aquilaneans -- they also take superior aggressivness and defensiveness.

Their lone minesweeper met my stack of 60 satelites, point blank range, my % to hit? One percent.

It sure is lonely being mega evil.
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  #18  
Old February 29th, 2004, 04:56 AM
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Default Re: religious talisman and attack rating

Quote:
Originally posted by Arkcon:
In that same PBW game, I am also at war with the Aquilaneans --
It sure is lonely being mega evil.
your mega evil reference leads me to believe you are my opponent despite the different name, but I am not aware of any Aquilaneans in the game. Are they nuetral?. I don't suppose it matters since you crippled me.

Edit: I wonder how you know you only had a 1% chance to hit. The combat replay doesn't show to hit %.

[ February 29, 2004, 03:14: Message edited by: Randallw ]
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  #19  
Old March 1st, 2004, 01:53 AM
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Default Re: religious talisman and attack rating

Quote:
Originally posted by Slick:
quote:
Originally posted by Randallw:
Interesting. In one of my games my technology is roughly equal (at least in weapons) to my enemies and i have superior combat sensors and ecm. Yet my ships couldn't hit the broad side of a barn and he picks me off one after the other. Could the answer lie in him having very experienced ships?. Until recently I was his only worthwhile enemy (he's 1, i'm 2 and we are way ahead of everyone), so he must have training facilities i think. He has superior aggresiveness and defensiveness while I'm only average.
That's a good assumption. Fire up your training facilities. A fully trained ship in a fully trained fleet gives a +40% to your offense AND defense (specifically to the chances of hitting/being hit by direct fire weapons).

Slick.

And more importantly make sure you understand what the "+40%" actually means. It does NOT mean you ships will hit 40% more often than if they were untrained. It can acutally be way way higher than that. There is a thread somewhere here explaining the way SE4 calcs combat odds.

Personally I think this is on of SE4's biggest flaws and one reason a vet will always make mincemeat out of the newbies.
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  #20  
Old March 1st, 2004, 02:00 AM
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Default Re: religious talisman and attack rating

It is pretty simple. Everything adds linearly, with no multiplication anywhere. Chance to hit = 100% + (sum of all to hit bonuses) - (sum of all defense bonuses that affect the target) - (range to target * 10).
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