|
|
|
![Reply](images/styles/Shrap/buttons/reply.gif) |
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 7th, 2004, 04:13 PM
|
![Desert Fox's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=4222&dateline=2008) |
Private
|
|
Join Date: Aug 2003
Location: Las Vegas, NV
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
I sent you email on this, but I thought I would post here as well. I am using your Mod as a base for my own. I encountered a few errors with the Orks Race. AI_Design file contained wrong values for various weapons etc. Anyone else get this error?
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. ![](http://forum.shrapnelgames.com/images/icons/icon7.gif) Thanks, love the update! ![](http://forum.shrapnelgames.com/images/icons/icon10.gif)
__________________
Thanks,
Desert Fox - Fleet Admiral of NeoTech Games Supporting SEIV - SEV - Star Fury & other games.
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 7th, 2004, 06:38 PM
|
![Master Belisarius's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=277&dateline=2008) |
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
Quote:
Originally posted by Desert Fox:
I am hoping that this beta is nearly complete so I do not end up modifying to much in my own Mod to make it compliant with what you end up adding. Thanks, love the update!
|
hehehe, but can bet many things would change... I sent the new Versions for Aquilaeian, Pyrochette and Tessellate, after Mephisto released this beta Version... and can bet others moders did it too.
[ March 07, 2004, 16:39: Message edited by: Master Belisarius ]
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 8th, 2004, 11:55 AM
|
![Desert Fox's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=4222&dateline=2008) |
Private
|
|
Join Date: Aug 2003
Location: Las Vegas, NV
Posts: 37
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
Thanks for the note on that. ![](http://forum.shrapnelgames.com/images/icons/icon12.gif) I will be adding at least 10-12 Human races to the Mod anyways. Only keeping about 8-10 Aliens not sure yet how the balance will work.
I decided it was much easier to find a Mod to use as a base for ours. TDM just offered what I wanted allowing me to skip many additional changes I would have had to make. If anything besides the races are drastically altered, no worries either. I am at least 4-6 weeks form releasing a beta even. We have at least 4 maybe 6 ships sets to design. ![](http://forum.shrapnelgames.com/images/icons/icon10.gif) Babbling sorry. ![](http://forum.shrapnelgames.com/images/icons/icon12.gif)
__________________
Thanks,
Desert Fox - Fleet Admiral of NeoTech Games Supporting SEIV - SEV - Star Fury & other games.
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 8th, 2004, 04:40 PM
|
![gregebowman's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=2952&dateline=2008) |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
Quote:
Originally posted by aiken:
It will be really nice to provide a patch which will upgrade existing 3.30 up to 3.40, because D/Ling of a 10 meg mod on dialup is quite painful.
Thanks in advance.
|
That's why I try to d/l the big files at work, and use WinRar to cut them up so I can put them on floppies (why are we still calling 3.5" disks floppies?) so I can take them home. I had to buy more disks, but it's faster this way than waiting forever to d/l a huge file.
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 8th, 2004, 05:27 PM
|
![Aiken's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=4957&dateline=2008) |
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH! ![](http://forum.shrapnelgames.com/images/icons/icon8.gif)
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 8th, 2004, 06:24 PM
|
![Ragnarok's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=2540&dateline=2008) |
General
|
|
Join Date: Mar 2002
Location: Indiana
Posts: 3,229
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
__________________
Ragnarok - Hevordian Story Thread
-------------------
I think...therefore I am confused.
They were armed. With guns, said Omari.
Canadians. With guns. And a warship. What is this world coming to?
The dreaded derelict dwelling two ton devil bunny!
Every ship can be a minesweeper... Once
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 8th, 2004, 10:46 PM
|
![gregebowman's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=2952&dateline=2008) |
Colonel
|
|
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
Quote:
Originally posted by aiken:
grege, you're so lucky to have a generous admin at your work. But our admin is natural BOFH!
|
Well, it's not so much as being generous as being ignorant. While I know my boss knows I surf the net in my spare time, I don't think she realizes how much stuff I d/l, especially for this game. I don't flaunt it, and usually hide teh screen when she or other office workers walk by. Like I mentioned in another post, one of my co-workers is getting canned, partly for personal e-mails at work. That's one thing I don't do. But as long as I'm not forbidden to d/l files, I'll keep doing it.
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 9th, 2004, 04:42 AM
|
![Slick's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=2666&dateline=2008) |
Brigadier General
|
|
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: TDM-ModPack 3.40 Beta
Feedback for the beta guys:
I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.
Slick.
__________________
Slick.
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 9th, 2004, 09:39 PM
|
![Mephisto's Avatar](image.php?s=cba4b4311c9651243119e644b1690146&u=388&dateline=1226471431) |
Brigadier General
|
|
Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
I will consider an upgrade for your dial up guys.
Slick, thanks for the feedback. Do you have a file you can sent me? I'm a bit puzzled by the problem.
__________________
For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
|
![Old](images/styles/Shrap/statusicon/post_old.gif)
March 9th, 2004, 09:41 PM
|
Colonel
|
|
Join Date: Mar 2002
Location: Colorado
Posts: 1,727
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: TDM-ModPack 3.40 Beta
Quote:
Originally posted by Slick:
Feedback for the beta guys:
I'm not sure if this is a bug or intentional, but I just crew-insurrected an Earth Alliance DN which had a design type of "attack base". Its components were consistent with an APB/SD dread with all the ship type components supporting. It was just wierd seeing that for the design type.
Slick.
|
I was under the impression that AI designers use the type "Attack Base" to make attack ships that specifically will not join fleets.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|