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  #11  
Old February 15th, 2004, 09:35 AM

se5a se5a is offline
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Default Re: se4 modder - found bug.

soo what about the bug i posted?
can you fix it easly?
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  #12  
Old February 15th, 2004, 03:02 PM
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Default Re: se4 modder - found bug.

Quote:
Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
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  #13  
Old February 15th, 2004, 03:04 PM
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Default Re: se4 modder - found bug.

Quote:
Originally posted by DavidG:
quote:
Originally posted by tesco samoa:
i think one great improvement would be for you to be able to insert items where you want in the text files..

example. You have created 3 more levels of armor.

instead of putting them at the end it prompts you if you would like to insert it after the current armor in the text file ( could be an option you turn off or on )
I don't understand, does it not do this already?

Ah i think i see what you mean. if you click the New button it puts it at the end of the file. If however you say edit 'Armor III' and change the name and everything else to your new armor type it will let you save it after Armor III
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  #14  
Old February 15th, 2004, 05:03 PM

tesco samoa tesco samoa is offline
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Default Re: se4 modder - found bug.

Hi David Yes that is what I was saying.


For the other two suggestions it is just on presentation of data. And make it easier to see a whole family with one frame...
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  #15  
Old February 15th, 2004, 07:27 PM
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Default Re: se4 modder - found bug.

Quote:
Originally posted by DavidG:
ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
Components.txt from AST Mod v.1.9.6. Some of the components are invisible, after convertation of tabs to spaces, everything ok.
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  #16  
Old February 15th, 2004, 09:32 PM

ace joh ace joh is offline
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Default Re: se4 modder - found bug.

Quote:
Originally posted by DavidG:
quote:
Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
Well, the image mod contains more than 1000 component images, but the modder only goes up to 900. Unless I'm missing something here?
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  #17  
Old February 15th, 2004, 11:46 PM
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Default Re: se4 modder - found bug.

Quote:
Originally posted by ace joh:
quote:
Originally posted by DavidG:
quote:
Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
Well, the image mod contains more than 1000 component images, but the modder only goes up to 900. Unless I'm missing something here?

Double clicking the component image will reset the max value for the slider bar.
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  #18  
Old February 16th, 2004, 10:24 PM
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Default Re: se4 modder - found bug.

Here's something that, mostly likely, no one else has run accross due to the age of the K-Modder.

The K-Modder's Ability Val, doesn't capitalize properly on it's second ability. DavidG's Mod program requires that the abilities are case sensitive.

You could probably fix that quite easily couldn't you? A few uppercase methods, and away you go.
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  #19  
Old March 10th, 2004, 07:27 AM

se5a se5a is offline
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Default Re: se4 modder - found bug.

are you going to update the modder to include some of the latest patch goodies?
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  #20  
Old March 11th, 2004, 02:25 AM
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Default Re: se4 modder - found bug.

Quote:
Originally posted by se5a:
are you going to update the modder to include some of the latest patch goodies?
Yea I plan to. I have started working on this. Just have to find time/motivation to finish it.
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