|
|
|
|
|
February 15th, 2004, 09:35 AM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
soo what about the bug i posted?
can you fix it easly?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|
February 15th, 2004, 03:02 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Quote:
Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
|
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
|
February 15th, 2004, 03:04 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Quote:
Originally posted by DavidG:
quote: Originally posted by tesco samoa:
i think one great improvement would be for you to be able to insert items where you want in the text files..
example. You have created 3 more levels of armor.
instead of putting them at the end it prompts you if you would like to insert it after the current armor in the text file ( could be an option you turn off or on )
|
I don't understand, does it not do this already?
Ah i think i see what you mean. if you click the New button it puts it at the end of the file. If however you say edit 'Armor III' and change the name and everything else to your new armor type it will let you save it after Armor III
|
February 15th, 2004, 05:03 PM
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Hi David Yes that is what I was saying.
For the other two suggestions it is just on presentation of data. And make it easier to see a whole family with one frame...
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|
February 15th, 2004, 07:27 PM
|
|
Major
|
|
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Quote:
Originally posted by DavidG:
ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is)
|
Components.txt from AST Mod v.1.9.6. Some of the components are invisible, after convertation of tabs to spaces, everything ok.
|
February 15th, 2004, 09:32 PM
|
Corporal
|
|
Join Date: Aug 2002
Location: belgium
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Quote:
Originally posted by DavidG:
quote: Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
|
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is) Well, the image mod contains more than 1000 component images, but the modder only goes up to 900. Unless I'm missing something here?
|
February 15th, 2004, 11:46 PM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Quote:
Originally posted by ace joh:
quote: Originally posted by DavidG:
quote: Originally posted by se5a:
soo what about the bug i posted?
can you fix it easly?
|
Yup. I'll upload it shortly. Anymore little bugs? ie has anyone an example of where the program still hates Tabs? (in ver 1.75 that is) Well, the image mod contains more than 1000 component images, but the modder only goes up to 900. Unless I'm missing something here? Double clicking the component image will reset the max value for the slider bar.
|
February 16th, 2004, 10:24 PM
|
|
Corporal
|
|
Join Date: Mar 2003
Location: New Westminster, Canada
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Here's something that, mostly likely, no one else has run accross due to the age of the K-Modder.
The K-Modder's Ability Val, doesn't capitalize properly on it's second ability. DavidG's Mod program requires that the abilities are case sensitive.
You could probably fix that quite easily couldn't you? A few uppercase methods, and away you go.
|
March 10th, 2004, 07:27 AM
|
First Lieutenant
|
|
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
are you going to update the modder to include some of the latest patch goodies?
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
|
March 11th, 2004, 02:25 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: se4 modder - found bug.
Quote:
Originally posted by se5a:
are you going to update the modder to include some of the latest patch goodies?
|
Yea I plan to. I have started working on this. Just have to find time/motivation to finish it.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|