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  #11  
Old August 4th, 2000, 01:40 AM
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Richard Richard is offline
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Default Re: Colonizing other systems

You need to transfer some population there initially. What I do is put a cargo hold in the ship and then before load some population for the colony.

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  #12  
Old August 4th, 2000, 02:02 AM

Lerchey Lerchey is offline
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Default Re: Colonizing other systems

Another thing to keep in mind. The default colony module carrys 4 m people. Some planets, though "colonizable" just flat out SUCK. Because of this, there *appears* to be a minimum required population to survive. I've had colonies on planets with the 4m starting, and next turn, they were toast. I then used transports to drop 20m or so on them, and they did just fine. I have not seen the code, but this has happened in a number of games, and I just thought it was a feature.
<shrug>

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  #13  
Old August 4th, 2000, 06:01 AM

Mike Tremblay Mike Tremblay is offline
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Default Re: Colonizing other systems

There's lots of neat little things you can do when you design your ships using SE's component system. One of the advantages of having played SE3 is that I have a better understanding of how the ship design system works for SE4 - this helps since there is relatively little help, unless you go to Malfador's site and read the Q&A's or visit this forum, in playing the demo (must be frustrating for newbies).

This is probably the best ship designing system I have seen for this type of game - far and above the next competitor MOO2.

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  #14  
Old August 4th, 2000, 04:07 PM

AaronEdward AaronEdward is offline
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Default Re: Colonizing other systems

Wingte, if you've been to a new system through the warp point, and have a map, you can simply select your colony ship and then change systems without losing the command interface for that ship, then instruct it to colonize a planet in that system, or you can manually load population and then colonize. personally, I colonize with the basics, a cargo facility, and then follow up with a medium transport under minister's control. The advantage of this is the transport operates on it's own, without micro-management, and the size of the colony grows almost immediatly without spending tons of credits on large colony ships. A colony ship is taken apart and used for the colony, but a population transport is reused.

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  #15  
Old May 18th, 2001, 02:48 PM

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Default Re: Colonizing other systems

The oldest post. cool

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