Is the intelligence in SE(?) ok?
Before I run out to do some errands I wanted to pose a question that has long been on the tip of my tongue, I hope I don�t open a can of worms with this one.
How many of you feel that the intelligence projects as they are now are ok? What I mean by that can best be described in this manner.
Given that some humans have the propensity for greed (amongst other reasons) and can be bought out, do you really think that any human would be alright selling out information or sabotaging the ship they are on for the benefit of (at random) the Eee, and how about the reverse? I don�t use intelligence (turn it off) because I have never been able to stomach it. Given that this is a game and the intelligence is added in to provide a new dimension to play do you really think that it is ok the way it stands? I am not trying to say that all intelligence should be dropped in SE5 but don�t you think a conditional Version of the projects would be better? As another example should one of my opponents be allowed to sabotage a planet I control if we are in a non-intercourse treaty or war? If I have all incoming warp points picketed how did the operative get past my ships to screw with me in the first place? Did he slip past in a one man ship that I can�t detect? If that is the case than why can�t I build a zillion (purposefully silly) of these one man ships and invade him? Just a thought/question.
[ December 16, 2003, 18:01: Message edited by: President Elect Shang ]
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