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  #11  
Old October 7th, 2003, 07:44 PM

JLS JLS is offline
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Default Re: Happiness question

WOW, you are right +10 (YUK)
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  #12  
Old October 7th, 2003, 07:53 PM

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Default Re: Happiness question

Quote:
Originally posted by JLS:
See reference on what you may need to consider if Bloodthirsty:
- Equals Happier
Other equals Sadness
EDIT: Exception to REFERENCE BELOW on (Natural Decrease) where Minus equals a direction towards unhappy and (Natural Decrease for Other Races) also a 20point direction towards Unhappy

~
~
Natural Decrease := -20
Natural Decrease for Other Races := 20
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #13  
Old October 7th, 2003, 10:07 PM
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Fyron Fyron is offline
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Default Re: Happiness question

Quote:
Originally posted by Loser:
Oh yeah, and try not to lose your #1 Homeworld. This will raise anger levels everywhere. Twenty points, I think. That's 100 Troops worth!
Keep in mind that the HW loss is a one-time anger rise. Troops are a constant per-turn decrease in anger levels.
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  #14  
Old October 7th, 2003, 11:29 PM

JLS JLS is offline
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Default Re: Happiness question

Not brown nosing here Fyron, I am calling it like it is, you have the BEST happiness file in your Adamant MOD,---> by far...

Everyone interested in Moding should take a peak at that file.

This file is also great for Role Playing

[ October 07, 2003, 22:31: Message edited by: JLS ]
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  #15  
Old October 8th, 2003, 12:26 AM
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Fyron Fyron is offline
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Default Re: Happiness question

It is indeed the best, but I did not make it. I apparently forgot to write down who did.

I am thinking Krsqk... or maybe Jourin... or someone...

[ October 07, 2003, 23:33: Message edited by: Imperator Fyron ]
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  #16  
Old October 8th, 2003, 01:48 AM

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Default Re: Happiness question

No, happiness is tied to the planet, not the population. Everyone added to any planet will have the same happiness.

The solution to happiness problems is Troops and Urban Pacification Centers (or Fate Shrines, or Medical Facilities, or Temporal Vacation Service). That and "Stop losing so much!"

'The people' are merciless judges.
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  #17  
Old October 8th, 2003, 06:48 AM
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Default Re: Happiness question

ships in sector... this may also be colony ships or only combat ones?
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  #18  
Old October 8th, 2003, 03:31 PM
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Default Re: Happiness question

It does not matter. A ship is a ship. They can be (nearly) empty hulls for all SE4's happiness routines care.

[ October 08, 2003, 14:31: Message edited by: Imperator Fyron ]
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  #19  
Old October 8th, 2003, 04:35 PM
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Default Re: Happiness question

Quote:
Originally posted by Imperator Fyron:
It does not matter. A ship is a ship. They can be (nearly) empty hulls for all SE4's happiness routines care.
This is true. More empty escorts add more happiness than a one big bad dreadnought.

In a recent PBW game, my whole home system rioted (except for homeworlds, nach) and a few wins by a few battleships didn't help -- I needed troops.
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  #20  
Old October 8th, 2003, 05:51 PM

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Default Re: Happiness question

Quote:
Originally posted by Imperator Fyron:
It does not matter. A ship is a ship. They can be (nearly) empty hulls for all SE4's happiness routines care.
But not mothballed ships, I do not think...
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