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October 7th, 2003, 02:31 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: Intel project
Quote:
Originally posted by Imperator Fyron:
Unfortunately, you never have any control over what the level of plagues do. The effect amount for a plague event/project is the level of the plague.
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Fyron I have tried your event file there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events and it forces the players to research medical to off set all the plague levels. By the way is not origional to Adamant
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October 7th, 2003, 04:40 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Intel project
Quote:
Originally posted by Loser:
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.
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Yes, knowing that would be nice. Too bad I do not know much at all about troops. Very hard to test.
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But considering the hell it must have been to create this page, maybe a few more hours to complete the description of damage type, that I guess you must know very well in order to mod Adamant, would be a plus
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Fyron I have tried your event file
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Glad someone is actually testing my file. What event frequency did you choose?
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there are way to many Planets destroyed, I hate it when I constently loose my planets and Home Plantets to your events
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There are only 3 planet destroyed events. They should not be that common... unless SE4 does something weird like first pick a severity (with equal chance of severities), then an event of that level, which I hope is not at all what it does...
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and it forces the players to research medical to off set all the plague levels.
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In reality, there are tons of diseases all the time. Being without medical technology is disastrous. How often are you seeing plagues? Also, keep in mind that all races can build System Hospitals that give plague curing abilities (up to level 4).
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By the way is not origional to Adamant
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I started with the events file from the Eye Candy Mod (on Gold CD), but made a lot of changes.
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October 7th, 2003, 08:08 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: Intel project
Fyron of course I gave yours, Tescos and the Miz� Mods Event files a spin. And learned from them
GLV the way Fyron has his event file is near perfect, if you set the Chance at 80% or 100% or mess with the event files (original order) you WILL have a result; that will be different then, Fyron true intentions
I agree with Fyron. Strange new plagues and famine will be prevalent in deep space and consider the many microbes that will be baffling at first as they are here now to us; on earth.
[ October 07, 2003, 19:09: Message edited by: JLS ]
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October 7th, 2003, 09:18 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Intel project
our biology would also be an unfamilair envirnment to the microbes.
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October 7th, 2003, 09:21 PM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Intel project
Quote:
Originally posted by narf poit chez BOOM:
our biology would also be an unfamilair envirnment to the microbes.
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But they, being microbes, would be more flexible and adaptive than would our bodies.
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October 8th, 2003, 01:39 AM
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Colonel
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Join Date: Mar 2002
Location: Colorado
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Re: Intel project
Knowing which abilities are active, and in what way, in Units and especially Troops would be nice. And then how certain damage types effect Units, as well.
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