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  #11  
Old September 25th, 2003, 11:42 PM
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Default Re: New Weapons Ideas

Quote:
Originally posted by oleg:
quote:
Originally posted by Renegade:
...
4. Planetary Cloaking Device. A facility that hides a planet from view.
...
I am not sure here, but are't Devnulmod Monsters' planet cloaked and undetectable ? Sorry, did' play Devnulmod for long time.
I tried to make a planetary cloaking facility in SE4, but it wouldn't work.
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  #12  
Old September 26th, 2003, 12:29 AM
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Default Re: New Weapons Ideas

planet cloaks work. either as a component or as a facility. it uses the sector site obscuration ability, and has the side effect of cloaking all ships and bases in the sector.
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  #13  
Old September 26th, 2003, 01:48 AM
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Default Re: New Weapons Ideas

Quote:
2. More sorting options for Planets. Add the sorting option to sort by atmosphere type. Example would be only show Oxygen worlds - uncolonized, colonized, etc.
You can actually do this - just sort by planet picture, and since the pics happen to be sorted by atmosphere and size, the planets will be too!

(This may not work with the ImageMod, though, as it adds some extra planets at the end of the list )
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  #14  
Old September 28th, 2003, 02:35 AM
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Default Re: New Weapons Ideas

Quote:
Originally posted by Puke:
planet cloaks work. either as a component or as a facility. it uses the sector site obscuration ability, and has the side effect of cloaking all ships and bases in the sector.
I tried doing that, but when I took controll of a race without any sensor tech, I could still see everything in the sector of the planet with the facility.
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  #15  
Old September 28th, 2003, 07:02 AM
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Default Re: New Weapons Ideas

Holy.... How the heck did this happen?
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  #16  
Old September 28th, 2003, 03:47 PM
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Default Re: New Weapons Ideas

Quote:
Originally posted by Jake Monroe:
Holy.... How the heck did this happen?
Ask moderartors to delete redundant Posts.
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  #17  
Old September 28th, 2003, 09:08 PM
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Default Re: New Weapons Ideas

Quote:
Originally posted by Jake Monroe:
quote:
Originally posted by Puke:
planet cloaks work. either as a component or as a facility. it uses the sector site obscuration ability, and has the side effect of cloaking all ships and bases in the sector.
I tried doing that, but when I took controll of a race without any sensor tech, I could still see everything in the sector of the planet with the facility.
Go get Devnull Mod and check out how the Monsters cloak their HW. Keep in mind that all ships have a built-in level 1 passive (or is it active?) EM scanner, so if you tried level 1 cloaking, it would not work well.
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  #18  
Old September 30th, 2003, 12:35 AM
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Default Re: New Weapons Ideas

Quote:
Originally posted by Renegade:

2. More sorting options for Planets. Add the sorting option to sort by atmosphere type. Example would be only show Oxygen worlds - uncolonized, colonized, etc.
This is a good idea. Also add this sorting to the Colonization window. This way you can sort what colonies you want to send ships to. IE you have captured a Hydrogen planet filled with hydrogen breathers and all you want to do now is send out ships from this planet to colonize ONLY hydrogen planets. By being able to sort by atmosphere type and one could better deploy his colony ships. This would become a VERY useful feature IMHO. I wish we had it now.
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  #19  
Old September 30th, 2003, 03:39 AM

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Default Re: New Weapons Ideas

I believe you can sort by atmosphere in the Planet Window... or did I miss something?
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  #20  
Old September 30th, 2003, 05:30 AM

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Default Re: New Weapons Ideas

Some good suggestions, but I have got to disagree with this one.

--- Population Converter. A weapon that changes the population of a planet into your population. (It converts them by using a biological mutation virus.) ---

I know we are talking about pretty advanced civilations, but I just can't see how any technology could turn any race into another. How could any virus turn the EEE into the Cryslonite or Terrans, etc?
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