.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old September 4th, 2003, 01:11 AM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Mod idea: The Shrinking Galaxy

Thanks Fyron, I didn't know you couldn't open a warp *from* a system protected by that facility. (And the description doesn't really help either)

Wydraz, I wasn't successul either with making a Warp Opener event. I'm not sure why it isn't working though.
Reply With Quote
  #12  
Old September 5th, 2003, 07:03 AM
Xaren Hypr's Avatar

Xaren Hypr Xaren Hypr is offline
Corporal
 
Join Date: Mar 2003
Location: Tempe, AZ
Posts: 142
Thanks: 0
Thanked 0 Times in 0 Posts
Xaren Hypr is on a distinguished road
Default Re: Mod idea: The Shrinking Galaxy

Quote:
Originally posted by dogscoff:
To get around the fact that wps don't open randomly, you could "borrow" some code from the devnullmod and grab those WP-opening monsters. They can easily be made pretty much invulnerable to attack or capture, and if you were to strip away their weapons they could be reduced to simple map-meddlers.
Kinda like galactic earthworms (or termites )...
__________________
Now lie still, this isn't going to hurt me a bit...
-Xaren Hypr, Night City cybertech

My Neo SEIV Code: A Se++ GdY $++ Fr C++++ Css+ Sf Ai++ Au M+ MpTFd/VFd S+ Ss++ ROS Pw- Fq Nd Rp G++ Mm++ Bb+

Reply With Quote
  #13  
Old September 5th, 2003, 07:15 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Mod idea: The Shrinking Galaxy

make them worms.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #14  
Old September 5th, 2003, 08:52 AM
E3's Avatar

E3 E3 is offline
Private
 
Join Date: Aug 2003
Location: Toronto, Canada
Posts: 46
Thanks: 0
Thanked 0 Times in 0 Posts
E3 is on a distinguished road
Default Re: Mod idea: The Shrinking Galaxy

I like that idea. How would one go about getting these galactic warp worms coded?
__________________
A- Se+ GdY $* Fr C+++ Css Sf* Ai Au M+ MpMDA S- Ss+++ RTRY Pw+++ Fq+++ Nd Rp++ G Mm++ L-- Tcp++
Reply With Quote
  #15  
Old September 5th, 2003, 09:25 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Mod idea: The Shrinking Galaxy

i was thinking the image. have no idea how you'd do the ai, although warp point would be an important part of the list. i was thinking, a few years ago, wormholes, big space worms. worms popped into my mind because of moo2 monsters. they had worms, i think. and now i babble. if i make a space strategy game, it will probably have worms that make worm-holes.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #16  
Old September 5th, 2003, 10:07 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Mod idea: The Shrinking Galaxy

Just nab the necessary data from devnullmod, having politely asked Rollo's permission first, of course=-)

The stellar manip monsters in devnullmod work extremely well, tearing up the map and devouring planets left and right.

Devnullmod even has an image for a giant interstellar space-worm (pixelled by yours truly, as it happens) for you to use.


[ September 05, 2003, 09:09: Message edited by: dogscoff ]
Reply With Quote
  #17  
Old September 6th, 2003, 04:35 AM
Wydraz's Avatar

Wydraz Wydraz is offline
Sergeant
 
Join Date: Jun 2003
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
Wydraz is on a distinguished road
Default Re: Mod idea: The Shrinking Galaxy

Yeah, galactic space worms! I wish I was competent enough to figure out how to do it. I've looked at the Devnull mod, and have given that idea up. Maybe else someone can scrape this together. Great idea!

[ September 06, 2003, 03:35: Message edited by: Wydraz ]
__________________
Weird Worlds Rocks!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.