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  #11  
Old August 14th, 2003, 08:27 AM
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Default Re: Map for Star Trek Mod

So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.

Thanks for the comments!
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  #12  
Old August 14th, 2003, 08:30 AM
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Default Re: Map for Star Trek Mod

i understand there's lots of fixed maps, although i havn't played any myself.
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  #13  
Old August 14th, 2003, 08:32 AM
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Default Re: Map for Star Trek Mod

Quote:
Originally posted by tesco samoa:
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.
If you've been playing it, can you tell me about the game... who you played, first contact, high score, etc.

Thanks, it will help me balance the map a little!
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  #14  
Old August 14th, 2003, 08:58 PM
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Default Re: Map for Star Trek Mod

Did you put the Starting Locations in any particular order, or is it more or less random?
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  #15  
Old August 14th, 2003, 09:21 PM

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Default Re: Map for Star Trek Mod

Howdy,I don't post much, but this map-creation thread reminded me that I have an ongoing problem: the Map Editor crashes and gives me an address allocation fault almost every time I try to do a Large quadrant map, be it in the standard, DevNull, or Atrocities mod. I have the "maxnumber of systems" set to 250 in all three mods paths (in settings.txt), and I use the Mod Launcher to launch the Map Editor. I don't usually get a crash when do a medium or small quadrant. It is also my sense, not yet confirmed, that I get more crashes when I make FQM quadrants rather than standard ones. Anyone else have a similar problem?

Oh, also, when I place sphereworld or ringworlds in a map that I am making, how dothey appear in the game? Are they just "uninhabited" planets?

Sorry for all the map making questions. I am new to making maps, but not to SEIV, and I want to start a PBW game based on Tom Harlan's "Time of the Sixth Sun" series. To do so requires a fair bit of map-making...

Thanks,

Alarik

Jonesing hard for the PBW site to get back up...
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  #16  
Old August 14th, 2003, 09:46 PM
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Default Re: Map for Star Trek Mod

The Map Editor is glitchy and has problems generating maps with data files that deviate too much from stock SE4. It is best to generate random maps in SE4 and save them. Then, load the map up in the Editor and edit it.
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  #17  
Old August 15th, 2003, 01:56 AM
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Default Re: Map for Star Trek Mod

Hey Userx,

Posted by Userx
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.

I for one am enjoying playing your map. I also dowmload your printable copy of the map, printed in color. Nice, very nice indeed. Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......" I for one have NO problems with your map. There is no right or wrong way to map out the Star Trek galaxy. There a few maps out there, and they all are not alike.
Now, I can plan my Federation goals, attacks, etc. when I'm not that home playing on my computer.
And, yes, please continue refining your star trek map. I for one enjoy playing it. Plan to start a PBW campaign with my SE4/gold buddy later this year, after he has a chance to play the Star Trek mod some more.

Lighthorse
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  #18  
Old August 15th, 2003, 02:10 AM
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Default Re: Map for Star Trek Mod

Quote:
Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?
I have them in order so that they each start in their homesystems as designed.
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  #19  
Old August 15th, 2003, 02:32 AM
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Default Re: Map for Star Trek Mod

Quote:
Originally posted by Lighthorse:

Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......"
Lighthorse
Hey Lighthorse

He's half right. The borg are actually in the Delta far away from the Federation. But if I were to represent that in any realistic manner, I'd need a map 100 time the size.

As for the Romulans, according to Star Trek Star Charts, and many other sources, they are in their correct starting location. But, there has been contradictions published... like everything in star trek.

Well, let me see about doing an update to the map.

Really glad you're having fun with it.

Speaking about the map, does anyone know if you can set the starting locations of minor races????
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  #20  
Old August 15th, 2003, 02:36 AM
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Default Re: Map for Star Trek Mod

Quote:
Originally posted by userx:
quote:
Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?
I have them in order so that they each start in their homesystems as designed.
What order though?
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